Dino
🛠️ Dino Roar / Dynoth Rokos
Race: Githyanki | Class: Artificer (Battle Smith) 3 / Fighter 2 | Alignment: Lawful Neutral | Player: Robb / Baconbuff
📜 Appearance
- Tall, lanky Githyanki with pale olive skin and sharp golden eyes.
- Armor is rugged and arcane-marked, draped in a scorched astral half-cape.
- Steel Defender companion resembles a spider-crab hybrid with arcane joints and runic plating.
🧠 Core Stats & Skills
- HP: 45 | AC: 19 | Initiative: +2 | Speed: 30 ft
- Proficiency Bonus: +3
- Saves: INT +7, CON +6
- Passives: Perception 13, Investigation 17, Insight 10
- Skills: Arcana +7, Nature +7, History +7, Religion +7, Survival +3
⚔️ Weapons & Tools
- Melee: Moon-Touched Longsword (Sap), Greatsword (Graze), Unarmed Strike
- Ranged: Longbow +1
- Tools: Calligrapher’s, Cartographer’s, Jeweler’s, Smith’s, Tinker’s, Thieves’ Tools
- Languages: Common, Gith
🔮 Spellcasting
Spellcasting Ability: Intelligence | DC: 15 | Attack: +7
🌀 Cantrips:
- Booming Blade (Artificer)
- Mage Hand (Githyanki Psionics – invisible)
- Mending
🔥 1st-Level:
- Absorb Elements, Detect Magic, Disguise Self, Feather Fall, Heroism, Identify, Jump, Shield
💨 2nd-Level:
- Misty Step (Githyanki Psionics – 1/long rest)
⚙️ Class Features
🧪 Artificer (Battle Smith)
- Magical Tinkering: Imbue 4 tiny objects with magical sensory effects.
- Infuse Item: 2 infusions active, chosen each long rest.
- Steel Defender: Custom construct with reactions, healing, and combat features (see below).
- The Right Tool for the Job: Magically summon artisan tools during rest.
- Battle Ready: Use INT for magic weapon attacks.
🛡️ Fighter (2024 UA)
- Fighting Style – Dueling: +2 damage with 1H melee weapon.
- Second Wind (2x): Bonus Action to heal 1d10+2 or use Tactical Mind.
- Action Surge: Once per short rest, take an extra action (non-magical).
- Weapon Mastery: Sap (Longsword & Spear), Graze (Greatsword).
- Tactical Mind: Use Second Wind to reroll failed ability checks with 1d10 bonus.
🤖 Steel Defender
- AC: 15 | HP: 21 | Speed: 40 ft
- Immunities: Poison damage; charmed, exhaustion, poisoned
- Traits: Darkvision 60 ft, Passive Perception 16, Can’t be surprised
- Force Rend: +7 to hit, 1d8+3 force damage
- Deflect Attack: Impose Disadvantage on enemy attacks (Reaction)
- Repair: 3/day – Heal 2d8+3 to self or construct
🧬 Githyanki Traits
- Astral Knowledge: Gain 1 skill and 1 tool/weapon proficiency after a long rest
- Githyanki Psionics: Mage Hand (invisible), Jump (3rd), Misty Step (5th), no components
- Psychic Resilience: Resistance to psychic damage
- Speed: 30 ft
📘 Feats & Notes
- 🛡️ Dueling (Fighter): +2 damage with single melee weapon
- 📚 Skilled (Scribe): Proficient in History, Religion, Survival
- 🎓 Battle Smith Spells: Always have Heroism and Shield prepared
- 💸 Debt: Owes 122gp to Garrick "Rigg" Dalhart
🎭 Role in the Party
Dino is the party’s tactical engineer—merging intellect with force. With a loyal construct, psionic escape tricks, and a grim pragmatism, he anchors the group during complex combat encounters and extraplanar threats. Though not always the warmest companion, his loyalty manifests through defense, precision, and results.