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Dino

🛠️ Dino Roar / Dynoth Rokos


Race: Githyanki   |   Class: Artificer (Battle Smith) 3 / Fighter 2   |   Alignment: Lawful Neutral   |   Player: Robb / Baconbuff

📜 Appearance
  • Tall, lanky Githyanki with pale olive skin and sharp golden eyes.
  • Armor is rugged and arcane-marked, draped in a scorched astral half-cape.
  • Steel Defender companion resembles a spider-crab hybrid with arcane joints and runic plating.
🧠 Core Stats & Skills
  • HP: 45   |   AC: 19   |   Initiative: +2   |   Speed: 30 ft
  • Proficiency Bonus: +3
  • Saves: INT +7, CON +6
  • Passives: Perception 13, Investigation 17, Insight 10
  • Skills: Arcana +7, Nature +7, History +7, Religion +7, Survival +3
⚔️ Weapons & Tools
  • Melee: Moon-Touched Longsword (Sap), Greatsword (Graze), Unarmed Strike
  • Ranged: Longbow +1
  • Tools: Calligrapher’s, Cartographer’s, Jeweler’s, Smith’s, Tinker’s, Thieves’ Tools
  • Languages: Common, Gith
🔮 Spellcasting

Spellcasting Ability: Intelligence   |   DC: 15   |   Attack: +7

🌀 Cantrips:

  • Booming Blade (Artificer)
  • Mage Hand (Githyanki Psionics – invisible)
  • Mending

🔥 1st-Level:

  • Absorb Elements, Detect Magic, Disguise Self, Feather Fall, Heroism, Identify, Jump, Shield

💨 2nd-Level:

  • Misty Step (Githyanki Psionics – 1/long rest)
⚙️ Class Features

🧪 Artificer (Battle Smith)

  • Magical Tinkering: Imbue 4 tiny objects with magical sensory effects.
  • Infuse Item: 2 infusions active, chosen each long rest.
  • Steel Defender: Custom construct with reactions, healing, and combat features (see below).
  • The Right Tool for the Job: Magically summon artisan tools during rest.
  • Battle Ready: Use INT for magic weapon attacks.

🛡️ Fighter (2024 UA)

  • Fighting Style – Dueling: +2 damage with 1H melee weapon.
  • Second Wind (2x): Bonus Action to heal 1d10+2 or use Tactical Mind.
  • Action Surge: Once per short rest, take an extra action (non-magical).
  • Weapon Mastery: Sap (Longsword & Spear), Graze (Greatsword).
  • Tactical Mind: Use Second Wind to reroll failed ability checks with 1d10 bonus.
🤖 Steel Defender
  • AC: 15   |   HP: 21   |   Speed: 40 ft
  • Immunities: Poison damage; charmed, exhaustion, poisoned
  • Traits: Darkvision 60 ft, Passive Perception 16, Can’t be surprised
  • Force Rend: +7 to hit, 1d8+3 force damage
  • Deflect Attack: Impose Disadvantage on enemy attacks (Reaction)
  • Repair: 3/day – Heal 2d8+3 to self or construct
🧬 Githyanki Traits
  • Astral Knowledge: Gain 1 skill and 1 tool/weapon proficiency after a long rest
  • Githyanki Psionics: Mage Hand (invisible), Jump (3rd), Misty Step (5th), no components
  • Psychic Resilience: Resistance to psychic damage
  • Speed: 30 ft
📘 Feats & Notes
  • 🛡️ Dueling (Fighter): +2 damage with single melee weapon
  • 📚 Skilled (Scribe): Proficient in History, Religion, Survival
  • 🎓 Battle Smith Spells: Always have Heroism and Shield prepared
  • 💸 Debt: Owes 122gp to Garrick "Rigg" Dalhart
🎭 Role in the Party

Dino is the party’s tactical engineer—merging intellect with force. With a loyal construct, psionic escape tricks, and a grim pragmatism, he anchors the group during complex combat encounters and extraplanar threats. Though not always the warmest companion, his loyalty manifests through defense, precision, and results.