Skip to main content

🛠️ Dino Roar / Dynoth Rokos

🛠️ Dino Roar / Dynoth Rokos


Race: Githyanki   |   Class: Artificer (Battle Smith) 3 / Fighter 2   |   Alignment: Lawful Neutral   |   Player: Robb / Baconbuff

📜 Appearance

  • Tall, lankysinewy Githyankiframe with pale green-olive skin and sharppiercing goldengold eyes.
  • ArmorWears is rugged and arcane-marked, draped in a scorched astralreinforced half-cape.
  • plate
  • Steelarmor, Defender companion resembles a spider-crab hybridetched with arcane jointsscript and runicbattle plating.scars.
  • Always accompanied by his spider-legged Steel Defender, glowing softly at the joints.

ChatGPT Image May 25, 2025, 01_54_29 AM.png

🧠 Core Stats & Skills

  • HP: 45   |   AC: 19   |   Initiative: +2   |   Speed: 30 ft
  • Proficiency Bonus: +3
  •  
  • |   Saves: INT +7, CON +6
  • Passives: Perception 13, Investigation 17, Insight 10
  • Skills: Arcana +7, Nature +7, History +7, Religion +7, Survival +3

⚔️ Weapons & Tools

  • Melee: Moon-Touched Longsword (Sap), Greatsword (Graze), Unarmed Strike
  • Ranged: Longbow +1
  • Tools:Tool Proficiencies: Calligrapher’s, Cartographer’s, Jeweler’s, Smith’s, Tinker’s, Thieves’ Tools
  • Languages: Common, Gith

🔮 Spellcasting

Spellcasting Ability: Intelligence   |   Spell Save DC: 15   |   Attack:Spell Attack Bonus: +7

🌀 Cantrips:

Cantrips

  • Booming Blade (Artificer)
  • Mage Hand (Githyanki Psionics – invisible)
  • Mending

🔥 1st-Level:

Level Spells

  • Absorb Elements, Detect Magic, Disguise Self, Feather Fall, Heroism, Identify, Jump, Shield

💨 2nd-Level:

Level Spells

  • Misty Step (Githyanki Psionics – 1/long rest)

⚙️ Class Features

🧪 Artificer (Battle Smith)

Smith
  • Magical Tinkering: Imbue 4 tinysmall objects with magicalsound, sensorylight, effects.message, or static image (4 active at once).
  • Infuse Item: Imbue 2 infusionsnonmagical active,items chosenafter each long rest.rest with a chosen magical effect.
  • Steel Defender: CustomCustom-built constructcompanion with reactions,force healing,damage, reaction defense, and combatrepair features (see below).utility.
  • The Right Tool for the Job: Magically summonConjure artisan tools during rest.rest periods.
  • Battle Ready: Use INT for magic weapon attacks.attack and damage rolls.

🛡️ Fighter (2024 UA)

UA
  • Fighting Style – Dueling: +2 damage with 1H melee weapon.weapons while wielding no other weapons.
  • Second Wind (2x): Bonus Action to healHeal 1d10+2 oras a bonus action. Can use for Tactical Mind. instead.
  • Action Surge: Once per short rest, takeTake an extra action once per short rest (non-magical)magic only).
  • Weapon Mastery: Sap (Longsword & Spear), Graze (Greatsword).
  • Tactical Mind: UseRoll Second Wind1d10 to rerolladd to failed ability checks withusing 1d10Second bonus.Wind.

🤖 Steel Defender

  • AC: 15   |   HP: 21   |   Speed: 40 ft
  • Damage Immunities: Poison damage; charmed, exhaustion, poisoned
  • Traits:Condition Immunities: Charmed, Exhaustion, Poisoned
  • Senses: Darkvision 60 ft, Passive Perception 16,16
  • Traits: Can’t be surprised (Vigilant)
  • Force Rend: +7 to hit, 1d8+3 force damage
  • Repair (3/day): Restore 2d8+3 HP to self or adjacent construct
  • Deflect Attack:Attack (Reaction): Impose Disadvantage on enemyone attacksattack (Reaction)
  • vs.
  • Repair:nearby 3/day – Heal 2d8+3 to self or constructally

🧬 Githyanki Traits

  • Astral Knowledge: GainTemporary 1proficiency in one skill and 1one tool/tool or weapon proficiency after aper long rest
  • Githyanki Psionics: Mage Hand (invisible), Jump (3rd)3rd level), Misty Step (5th),5th nolevel) components– 1x per long rest
  • Psychic Resilience: Resistance to psychic damage
  • Speed: 30 ft

📘 Feats & Notes

  • 🛡️ Dueling (Fighter):Dueling: +2 damage with a single melee weapon (Fighter feature)
  • 📚 Skilled (Scribe): ProficientProficiencies in History, Religion, Survival
  • 🎓 Battle Smith Spells: Always have Heroism and Shield prepared
  • 💸 Debt: Owes 122gp122 gold to GarrickRigg "Rigg"after Dalhartoverspending at the merchant camp

🎭 Role in the Party

Dino is the party’team’s tacticalengineer, engineer—mergingtactician, intellectand magical powerhouse. Quiet, intense, and driven by survival, he brings devastating battlefield coordination between sword and spell. While not talkative, he’s dependable—especially when saving lives or disabling threats with force. With a loyalwell-timed construct,reaction psionicor escape tricks, and a grim pragmatism, he anchors the group during complex combat encounters and extraplanar threats. Though not always the warmest companion, his loyalty manifests through defense, precision, and results.infusion.