(A Bardic Ballad for Lute, Chapter Four)
[Verse 1]
In Kryptgardenâs mist, âneath a moon so pale,
Rig stood on watch, saw a lightâs green trail,
A pond aglow, where a witch did stand,
Whispered of doom in this forest land.
Valen awoke, his magic did flare,
Detected the glow in the dragonâs lair,
High Jinks peered in, saw a scryerâs gleam,
Lords in Waterdeep, a troubled dream.
[Chorus]
Strum the lute, hear echoes keen,
A witchâs gaze in forests green,
Stars above where shadows creep,
Echoes in the Green run deep!
[Verse 2]
The Green Witch spoke, her voice a chill,
âHumans trampled my woods, yet I spared their ill,
Two Mind Flayers took them, to the Underdarkâs gate,
North to the mountains, go seal their fate.â
Leydrick and Dino, tense in her glow,
While High Jinks bowed, her charm did show,
They left with care, no tree to scar,
For the Witchâs wrath could strike from afar.
[Chorus]
Strum the lute, hear echoes keen,
A witchâs gaze in forests green,
Stars above where shadows creep,
Echoes in the Green run deep!
[Verse 3]
Blue lights awoke them, a fainter hue,
Valen groaned loud, âNot this anew!â
High Jinks and Rig crept through the night,
Found a stone path, with wisps of light.
Elven songs hummed, a castleâs trace,
A basement deep in that ancient place,
High Jinks claimed a ring to speak with beasts,
Valen took potions for battles unleashed.
[Bridge]
Spiders struck fast on that haunted trail,
Dinoâs blade swung, their hides did flail,
High Jinks danced back, her blasts did sing,
While Valen took hits, his wounds did sting.
Leydrickâs prayer brought a healing bloom,
Cured Valenâs scars âneath the forest gloom,
Rig with his wrench, though webbed, broke free,
This chapterâs fight in the green canopy.
[Outro]
So raise the lute for the path they tread,
To Underdarkâs cave or an elven thread,
Mind Flayers wait, or wisps deceive,
Echoes in the Green, what fate will weave?
party Rigcontinued Derektheir Dalhartpursuit (Ruggedof Humanthe Rogue):vanished Practical,Rassalantar stealthy,townsfolk, wielding a two-handed wrench. Took watch, scouted strange lights,they encountered the legendary Green Witch,Witchâan foughtancient spidersgreen dragon scrying the politics of Waterdeep. She pointed them toward a Mind Flayer-infested cave in the UnderdarkSword (gotMountains, webbednow butconfirmed escaped),as the path to the Underdark. Along the way, the group explored ancient elven ruins and missedfought severala attacksdeadly despiteambush heroic inspiration.Leydrick Giffenhall (Stout Dwarf Cleric): Devout and supportive. Foughtby spiders with Firebolt, healed Valen with Cure Wounds (fully restoring his health), shot a Firebolt atand a Drow inwithin the Underdark (hittingtunnels. butThe notjourney killing),deepens the mystery of the townsfolkâs fate, intertwining planar threats and expressedforgotten disdainelven forlore.
spiders.High
đ§âđ€âđ§ JinksParty Members
Character
Player
Class / Subclass
Race
Notable Actions
Garrick "Rigg" Dalhart
Ben / Elemunk
Rogue (YoungSwashbuckler)
FemaleHuman
Tabaxi Warlock): Charismatic and reckless, with a sphinx familiar (Tiv). Used Awakened Mind, looked intoScouted the Green Witchâs scrying pond,pool; was webbed in battle; missed attacks despite Heroic Inspiration.
Laydrick Gefinhal
Jared / Galindis
Cleric (Life Domain)
Dwarf
Critically healed Valen; fought spiders with EldritchFirebolt; Blast, disengaged using Feline Agility, and receivedstruck a ringDrow toin talkthe dark.
High Jinks
Kate / Keitachan
Warlock (Great Old One)
Tabaxi
Interacted peacefully with animals.the Green Witch; identified will-oâ-wisps; acquired animal-talking ring.
Kryptgarden Forest:Â Dragon-claimed territory. Lush, dangerous, and ancient.
Green Witchâs Scrying Pond:Â Source of visions into Waterdeep politics and movements.
Overgrown Elven Path:Â Lined with will-oâ-wisps, ending in ruins with basement loot.
Cave to the Underdark (Sword Mountains):Â Passage to Mind Flayer domain and home of current ambush.
đ§ Notable NPCs
NPC
Description
The Green Witch
Ancient green dragon. Allowed safe passage, revealed Mind Flayer location. Dislikes intruders.
Will-oâ-Wisps
Haunting blue lights along an ancient elven path. Possibly dangerous.
Drow Ambusher
Fought the party in the Underdark; injured but escaped into the darkness.
đ Quests
Quest Name
Source
Status
Details
Investigate Rassalantar
Miners
đ Active
Now in the Underdark, dealtwhere significantMind damage,Flayers hold the townsfolk. Spiders and coordinatedDrow withencountered.
theparty.ValenLocate PyreBeholder(FlamboyantSir HumanGwen
Wizard,đ playedPending
byCave Justin):may Spell-focused,connect returnedto afterthis missingquest; Sessionstill 3.unresolved.
WokewithHighAncient Jinks,Elven Leydrick,Path
Discovered
đ€ On Hold
Strange ruins and Dino,music, used Detect Magic, was reluctanttied to wake for the second lights, took heavy damage in the spider fight (low health), was healed by Leydrick,will-oâ-wisps and founda twoMoon-Touched greaterLongsword.
healingpotionsand an unknown mushroom potion.
Setting
Initial
Location:Kryptgarden
âïž Forest,Key nearEvents
the
đż SwordScrying Mountains, a few daysâ travel from Rassalantar and Westwood. The forest is lush and misty, under the influence ofwith the Green Witch
(an
ancientgreen
Rig dragon).scouted glowing pond; found a mysterious woman staring into it.
She identified Mind Flayer lair in the Sword Mountains (asand directed by the Green Witch), wherewarned the party encounteredto spidersleave her forest.
Party agreed and awithdrew Drow.
peacefully, Time: About a weekimpressed and aunnerved.
half after leaving Rassalantar, now pursuing the townsfolk in the Underdark.
Session 4 Recap
Camping in Kryptgarden Forest
The party camped in Kryptgarden Forest, pursuing the 200 missing Rassalantar townsfolk, believed to be under Mind Flayer control. Rig took the first watch, followed by Dino, with High Jinksâ sphinx familiar (Tiv) and Dinoâs Steel Defender guarding the camp.During Rigâs watch, he noticed strange greenish lights in the forest, a few minutesâ walk away. Using stealth (possibly with Boots of Elvenkind from Session 3), Rig approached, spotting a glowing pond with a greenish hue and a woman in green staring into it. Wary of danger, Rig returned and woke High Jinks, Leydrick, Dino, and Valen to report the âweird chick staring into a glowing pond.â
Encounter with the Green Witch
đ” Lights in the Forest
HighJinks,
Blue Leydrick,lights Dino,appeared laterâwill-oâ-wisps along an overgrown elven path.
Faint stringy music in Elvish confirmed by Rig (Perception 21).
Found ruins and Valenlooted:
investigated,
leavingTiv
Fancy andmedium the Steel Defender to guard their supplies. Rig led them to the pond, where Valen used Detect Magic, revealing the pond and woman radiated strong magical energyarmor (âlightingunclaimed)
up like a Christmas treeâ). The woman, identified as the Green Witch, invited High Jinks to look into the pond, which she was using for scrying. The pond showed lords and ladies in Waterdeep discussing the Rassalantar disappearances.TheGreen Witch confirmed she saw the townsfolk pass through her forest, trampling plants, but deemed them not worth killing. She revealed their destination: a cave to the north, at the base
Ring of theAnimal Sword Mountains, leading to the Underdark, where two Mind Flayers had taken them. She urged the party to retrieve the townsfolk and leave her forest, warning of conflict if more humans intruded. High Jinks, enjoying the interaction, conversed politely, while Valen admired her magic, and Leydrick and Dino were stressed by the dragonâs presence. The party agreed to follow her directions and retreated carefully, avoiding further disturbanceSpeech (High JinksJinks)
Entered camp,Underdark the party rested, but during the next watch, fainter blue lights appeared. High Jinks, woken by Tiv, and Valen investigated, with Valen reluctantly waking up (grumbling about being disturbed again). Rig joined them, stealthily following the lights despite his frustration. The lights led to an overgrown stone path with occasional blue flashes and faint, stringy Elven music in the distance (Rig, who speaks Elvish, confirmed its distinctly Elven nature with a perception check of 21, noting its haunting, string-like quality).
The path led to a clearing with no trees, revealing a castle footprintâevidence of a large, unnatural structure long gone. Small plants had overgrown the area, and the blue lights were identified as will-oâ-wisps (per High Jinksâ Arcana check, 19). High Jinks worried they might lead to doom, but the party, drawn by the Elven music, investigated further, finding a basement in the castle ruins. They looted: fancy medium armor, a ring allowing High Jinks to talk with animals (given to her), and Valen found two greater healing potions and an unknown potion with mushrooms.The pathâs direction was away from the Sword Mountains (interpreted as veering off to the side), not toward the cave the Green Witch mentioned. However, the party ultimately chose to follow thethrough Green Witchâs advicecave.
Ambushed by 4 spiders + 1 Drow:
Dino and headedSteel northDefender tostruck thehard.
Combat ongoing. Two spiders remain (one injured), Drow wounded and retreating.
Underdark: Spider and Drow Ambush
After entering the Underdark via the cave at the base of the Sword Mountains, the party was ambushed by four large spiders and a Drow. Combat ensued:
Dino: Led the charge, dealing significant damage with his sword (8 damage, killing one spider) and directing his Steel Defender to attack (14 to hit, dealing further damage).Leydrick: Used Firebolt to damage a spider (nearly killing it). A Drow shot an arrow at him from the darkness but missed; Leydrick fired a Firebolt back into the darkness, hitting the Drow (who remained alive). Later, Leydrick cast Cure Wounds on Valen, fully restoring his health (noted as âinsaneâ healing per 2024 D&D rules). He expressed disdain for spiders.High Jinks: Hit a spider with Eldritch Blast but was bitten. She disengaged using Feline Agility to double her movement and retreat, avoiding an opportunity attack, and later dashed to safety.Rig: Rushed to Leydrickâs aid, swinging his wrench but missing twice (despite using Heroic Inspiration). A spider webbed him, restraining him (speed 0, attacks at disadvantage), but he used a bonus action to disengage and escape.Valen: Used Firebolt to finish off a damaged spider but took several nasty hits, reducing him to low health. Leydrickâs Cure Wounds fully healed him, keeping him in the fight.The spiders and Drow landed hits: one spider bit Dino (failing to penetrate his armor), another dealt 5 damage to Leydrick via a crossbow bolt (he passed a Constitution saving throw), a third webbed Rig, and several hit Valen (bringing him to low health before healing). The Drowâs arrow missed Leydrick, but Leydrickâs Firebolt hit the Drow, who survived and remained in the darkness. By the sessionâs end, two spiders were dead, one was heavily damaged, one remained at full health, and the Drow was injured but alive.
đ° Loot & Items
Source
Item / Amount
Notes
Elven Ruins
Fancy medium armor (unclaimed), Ring of Animal Speech (High Jinks), 2 Greater Healing Potions, 1 Unknown Mushroom Potion (Valen)
Found in basement near will-oâ-wisps.
Previous Loot
Wand of Translocation (Valen)
From Session 2; may still be key to planar travel.
đ Current Status
Location: In the Underdark, mid-combat near theSword entrance of theMountains cave atentrance.
the base of the Sword Mountains, mid-combat with two remaining spiders and an injured Drow.
Party Condition:
Health:
Dino: TookLight minordamage.
damage, Steel Defender active.
Leydrick: 5 damage from a crossbow bolt,bolt.
otherwise stable.
High Jinks: Bitten butBitten, retreated safely,safely.
no major injuries.
Rig: Webbed brieflyand missed attacks, but escaped,escaped.
uninjured, frustrated after missing attacks.
Valen: TookWas heavynear damagedeath, (low health),now fully healed by Leydrick,Leydrick.
equipped with two greater healing potions and an unknown mushroom potion.
Quests
Combat:Updated:Two
Investigate Rassalantar Disappearance: The party has entered the Underdark, following the Green Witchâs directions, and encountered enemies (spiders and a Drow),Drow confirmingremain theactive.
presence of threats guarding the townsfolk.LocateBeholder
Mind TheFlayer stoneLair:path,Confirmed will-oâ-wisps,direction via Green Witch; imminent confrontation likely.
Elven music,Ruins:Â Musical magic, glowing lights, and castle footprint (witha basement loot)of relics suggest andeeper ancient elven site, loreâpossibly tied to the Moon-Touched Longsword.
Thepartychose
Beholder toTie-In:pursueSword Mountains are the Underdarkalleged insteaddomain butof maySir returnGwenâs tobeholder.
this lead later.LootAcquired:
Spelljammer Hints:
Fancymedium
Mind armorFlayer (unclaimed).
Ring to talk with animals (given to High Jinks).Two greater healing potions and an unknown mushroom potion (taken by Valen).
Notable Moments
High Jinksâ interaction with the Green Witch ensured a peaceful encounter, though Leydrick and Dino were on edge.Valenâs use of Detect Magic and reluctance to wake up again highlighted his cautious but curious nature.The basement loot added utility (High Jinksâ ring) and survival options (Valenâs potions), crucial for the Underdark.Combat dynamics: Dinoâs aggression, Leydrickâs critical healing and retaliation against the Drow, High Jinksâ hit-and-run, Rigâs protective instincts (despite misses),presence and Valenâs resilienceWand.
after taking hits.Ahumorous
Green out-of-characterWitchâs momentscrying discussedand aextraplanar restaurantawareness.