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Session 04 - "Echoes in the Green"

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High Jinx Sphynx (Tiv)

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The Elven Path with Will-o’-Wisps

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Roll 20 map
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Audio đŸŽ¶

"Echoes in the Green"

(A Bardic Ballad for Lute, Chapter Four)  

[Verse 1]
In Kryptgarden’s mist, ‘neath a moon so pale,
Rig stood on watch, saw a light’s green trail,
A pond aglow, where a witch did stand,
Whispered of doom in this forest land.
Valen awoke, his magic did flare,
Detected the glow in the dragon’s lair,
High Jinks peered in, saw a scryer’s gleam,
Lords in Waterdeep, a troubled dream.  

[Chorus]
Strum the lute, hear echoes keen,
A witch’s gaze in forests green,
Stars above where shadows creep,
Echoes in the Green run deep!  

[Verse 2]
The Green Witch spoke, her voice a chill,
“Humans trampled my woods, yet I spared their ill,
Two Mind Flayers took them, to the Underdark’s gate,
North to the mountains, go seal their fate.”
Leydrick and Dino, tense in her glow,
While High Jinks bowed, her charm did show,
They left with care, no tree to scar,
For the Witch’s wrath could strike from afar.  

[Chorus]
Strum the lute, hear echoes keen,
A witch’s gaze in forests green,
Stars above where shadows creep,
Echoes in the Green run deep!  

[Verse 3]
Blue lights awoke them, a fainter hue,
Valen groaned loud, “Not this anew!”
High Jinks and Rig crept through the night,
Found a stone path, with wisps of light.
Elven songs hummed, a castle’s trace,
A basement deep in that ancient place,
High Jinks claimed a ring to speak with beasts,
Valen took potions for battles unleashed.  

[Bridge]
Spiders struck fast on that haunted trail,
Dino’s blade swung, their hides did flail,
High Jinks danced back, her blasts did sing,
While Valen took hits, his wounds did sting.
Leydrick’s prayer brought a healing bloom,
Cured Valen’s scars ‘neath the forest gloom,
Rig with his wrench, though webbed, broke free,
This chapter’s fight in the green canopy.  

[Outro]
So raise the lute for the path they tread,
To Underdark’s cave or an elven thread,
Mind Flayers wait, or wisps deceive,
Echoes in the Green, what fate will weave?  

 

đŸȘ Campaign Arc

Campaign: Spelljammer – Homebrew Hybrid
Session 4Title: SummaryThe Green Witch’s Warning
Dungeon Master: James/Jamie (Sicareus)
Setting: Kryptgarden Forest → Sword Mountains → Underdark


🧭 Overview

Characters

As (Unchanged)

the
    party
  • Rigcontinued Derektheir Dalhartpursuit (Ruggedof Humanthe Rogue):vanished Practical,Rassalantar stealthy,townsfolk, wielding a two-handed wrench. Took watch, scouted strange lights,they encountered the legendary Green Witch,Witch—an foughtancient spidersgreen dragon scrying the politics of Waterdeep. She pointed them toward a Mind Flayer-infested cave in the UnderdarkSword (gotMountains, webbednow butconfirmed escaped),as the path to the Underdark. Along the way, the group explored ancient elven ruins and missedfought severala attacksdeadly despiteambush heroic inspiration.
  • Leydrick Giffenhall (Stout Dwarf Cleric): Devout and supportive. Foughtby spiders with Firebolt, healed Valen with Cure Wounds (fully restoring his health), shot a Firebolt atand a Drow inwithin the Underdark (hittingtunnels. butThe notjourney killing),deepens the mystery of the townsfolk’s fate, intertwining planar threats and expressedforgotten disdainelven forlore.

    spiders.

  • High

    đŸ§‘â€đŸ€â€đŸ§‘ JinksParty Members

    FemaleTabaxi Warlock): Charismatic and reckless, with a sphinx familiar (Tiv). Used Awakened Mind, looked into Rokos Artificer):
    CharacterPlayerClass / SubclassRaceNotable Actions
    Garrick "Rigg" DalhartBen / ElemunkRogue (YoungSwashbuckler) Human Scouted the Green Witch’s scrying pond,pool; was webbed in battle; missed attacks despite Heroic Inspiration.
    Laydrick GefinhalJared / GalindisCleric (Life Domain)DwarfCritically healed Valen; fought spiders with EldritchFirebolt; Blast, disengaged using Feline Agility, and receivedstruck a ringDrow toin talkthe dark.
    High JinksKate / KeitachanWarlock (Great Old One)TabaxiInteracted peacefully with animals.the
  • Green Witch; identified will-o’-wisps; acquired animal-talking ring.
  • Dino Roar (Dynoth Rokos)Robb / DynothBaconbuff Artificer / Fighter (TallBattle Smith)Githyanki Damaged Strategic,spiders; withwary aof Steelthe Defender. Fought spiders alongside hisdragon; Steel Defender active.
    Valen PyreJustin / SlitzerWizard (Evoker)HumanUsed Detect Magic; looted potions; heavily injured but fully healed during spider ambush.

    📍 Key Locations

    • Kryptgarden Forest: Dragon-claimed territory. Lush, dangerous, and ancient.

    • Green Witch’s Scrying Pond: Source of visions into Waterdeep politics and movements.

    • Overgrown Elven Path: Lined with will-o’-wisps, ending in ruins with basement loot.

    • Cave to the Underdark (Sword Mountains): Passage to Mind Flayer domain and home of current ambush.


    🧑 Notable NPCs

    NPCDescription
    The Green WitchAncient green dragon. Allowed safe passage, revealed Mind Flayer location. Dislikes intruders.
    Will-o’-WispsHaunting blue lights along an ancient elven path. Possibly dangerous.
    Drow AmbusherFought the party in the Underdark; injured but escaped into the darkness.

    📜 Quests

    theparty.
  • Valen
  • (FlamboyantWizard,byWokewithHigh healingpotionsand an unknown mushroom potion.
    Quest NameSourceStatusDetails
    Investigate RassalantarMiners🔄 ActiveNow in the Underdark, dealtwhere significantMind damage,Flayers hold the townsfolk. Spiders and coordinatedDrow withencountered.
    Locate PyreBeholder Sir HumanGwen 🕗 playedPending Cave Justin):may Spell-focused,connect returnedto afterthis missingquest; Sessionstill 3.unresolved.
    Ancient Jinks,Elven Leydrick,PathDiscoveredđŸ’€ On HoldStrange ruins and Dino,music, used Detect Magic, was reluctanttied to wake for the second lights, took heavy damage in the spider fight (low health), was healed by Leydrick,will-o’-wisps and founda twoMoon-Touched greaterLongsword.
    • Initial
    Location:
    Kryptgarden

    ⚔ Forest,Key nearEvents

    the

    🌿 SwordScrying Mountains, a few days’ travel from Rassalantar and Westwood. The forest is lush and misty, under the influence ofwith the Green Witch

    (an
      ancient
    • green

      Rig dragon).scouted glowing pond; found a mysterious woman staring into it.

    • Later Location:

      High TheJinks Underdark,led accesseddiplomacy; viaGreen aWitch caveshowed atWaterdeep thenobles basein ofscrying pond.

    • She identified Mind Flayer lair in the Sword Mountains (asand directed by the Green Witch), wherewarned the party encounteredto spidersleave her forest.

    • Party agreed and awithdrew Drow.

    • peacefully,
    • Time: About a weekimpressed and aunnerved.

      half after leaving Rassalantar, now pursuing the townsfolk in the Underdark.

    Session 4 Recap

    Camping in Kryptgarden Forest

    • The party camped in Kryptgarden Forest, pursuing the 200 missing Rassalantar townsfolk, believed to be under Mind Flayer control. Rig took the first watch, followed by Dino, with High Jinks’ sphinx familiar (Tiv) and Dino’s Steel Defender guarding the camp.
    • During Rig’s watch, he noticed strange greenish lights in the forest, a few minutes’ walk away. Using stealth (possibly with Boots of Elvenkind from Session 3), Rig approached, spotting a glowing pond with a greenish hue and a woman in green staring into it. Wary of danger, Rig returned and woke High Jinks, Leydrick, Dino, and Valen to report the “weird chick staring into a glowing pond.”

    Encounter with the Green Witch

    The Green Witch at the Scrying Pond.png

    đŸ”” Lights in the Forest

    • High Jinks,

      Blue Leydrick,lights Dino,appeared later—will-o’-wisps along an overgrown elven path.

    • Faint stringy music in Elvish confirmed by Rig (Perception 21).

    • Found ruins and Valenlooted:

      investigated,
        leaving
      • Tiv

        Fancy andmedium the Steel Defender to guard their supplies. Rig led them to the pond, where Valen used Detect Magic, revealing the pond and woman radiated strong magical energyarmor (“lightingunclaimed)

        up like a Christmas tree”). The woman, identified as the Green Witch, invited High Jinks to look into the pond, which she was using for scrying. The pond showed lords and ladies in Waterdeep discussing the Rassalantar disappearances.
      • The Green Witch confirmed she saw the townsfolk pass through her forest, trampling plants, but deemed them not worth killing. She revealed their destination: a cave to the north, at the base

        Ring of theAnimal Sword Mountains, leading to the Underdark, where two Mind Flayers had taken them. She urged the party to retrieve the townsfolk and leave her forest, warning of conflict if more humans intruded. High Jinks, enjoying the interaction, conversed politely, while Valen admired her magic, and Leydrick and Dino were stressed by the dragon’s presence. The party agreed to follow her directions and retreated carefully, avoiding further disturbanceSpeech (High JinksJinks)

        reminded
      • everyone
      • not

        2 togreater hurthealing trees).potions + unknown mushroom potion (Valen)


    More Lights and a Mysterious Path

    The Elven Path with Will-o’-Wisps.png

    đŸ•·ïž Underdark Ambush

    • Back at

      Entered camp,Underdark the party rested, but during the next watch, fainter blue lights appeared. High Jinks, woken by Tiv, and Valen investigated, with Valen reluctantly waking up (grumbling about being disturbed again). Rig joined them, stealthily following the lights despite his frustration. The lights led to an overgrown stone path with occasional blue flashes and faint, stringy Elven music in the distance (Rig, who speaks Elvish, confirmed its distinctly Elven nature with a perception check of 21, noting its haunting, string-like quality).

    • The path led to a clearing with no trees, revealing a castle footprint—evidence of a large, unnatural structure long gone. Small plants had overgrown the area, and the blue lights were identified as will-o’-wisps (per High Jinks’ Arcana check, 19). High Jinks worried they might lead to doom, but the party, drawn by the Elven music, investigated further, finding a basement in the castle ruins. They looted: fancy medium armor, a ring allowing High Jinks to talk with animals (given to her), and Valen found two greater healing potions and an unknown potion with mushrooms.
    • The path’s direction was away from the Sword Mountains (interpreted as veering off to the side), not toward the cave the Green Witch mentioned. However, the party ultimately chose to follow thethrough Green Witch’s advicecave.

    • Ambushed by 4 spiders + 1 Drow:

      • Dino and headedSteel northDefender tostruck thehard.

        Sword
      • Mountains
      • cave,

        Leydrick enteringused theFirebolt, UnderdarkCure toWounds pursue(restoring theValen townsfolk.fully).

      • High Jinks hit, disengaged with Feline Agility.

      • Rig missed key attacks, was webbed but escaped.

      • Valen took heavy damage, then was fully healed.

    • Combat ongoing. Two spiders remain (one injured), Drow wounded and retreating.

    Underdark: Spider and Drow Ambush

    Underdark.png

    • After entering the Underdark via the cave at the base of the Sword Mountains, the party was ambushed by four large spiders and a Drow. Combat ensued:
      • Dino: Led the charge, dealing significant damage with his sword (8 damage, killing one spider) and directing his Steel Defender to attack (14 to hit, dealing further damage).
      • Leydrick: Used Firebolt to damage a spider (nearly killing it). A Drow shot an arrow at him from the darkness but missed; Leydrick fired a Firebolt back into the darkness, hitting the Drow (who remained alive). Later, Leydrick cast Cure Wounds on Valen, fully restoring his health (noted as “insane” healing per 2024 D&D rules). He expressed disdain for spiders.
      • High Jinks: Hit a spider with Eldritch Blast but was bitten. She disengaged using Feline Agility to double her movement and retreat, avoiding an opportunity attack, and later dashed to safety.
      • Rig: Rushed to Leydrick’s aid, swinging his wrench but missing twice (despite using Heroic Inspiration). A spider webbed him, restraining him (speed 0, attacks at disadvantage), but he used a bonus action to disengage and escape.
      • Valen: Used Firebolt to finish off a damaged spider but took several nasty hits, reducing him to low health. Leydrick’s Cure Wounds fully healed him, keeping him in the fight.
    • The spiders and Drow landed hits: one spider bit Dino (failing to penetrate his armor), another dealt 5 damage to Leydrick via a crossbow bolt (he passed a Constitution saving throw), a third webbed Rig, and several hit Valen (bringing him to low health before healing). The Drow’s arrow missed Leydrick, but Leydrick’s Firebolt hit the Drow, who survived and remained in the darkness. By the session’s end, two spiders were dead, one was heavily damaged, one remained at full health, and the Drow was injured but alive.

    Underdark Spider and Drow Ambush.png


    💰 Loot & Items

    SourceItem / AmountNotes
    Elven RuinsFancy medium armor (unclaimed), Ring of Animal Speech (High Jinks), 2 Greater Healing Potions, 1 Unknown Mushroom Potion (Valen)Found in basement near will-o’-wisps.
    Previous LootWand of Translocation (Valen)From Session 2; may still be key to planar travel.

    📌 Current Status

    • Location: In the Underdark, mid-combat near theSword entrance of theMountains cave atentrance.

      the base of the Sword Mountains, mid-combat with two remaining spiders and an injured Drow.
    • Party Condition:

    • Health:

      • Dino: TookLight minordamage.

        damage, Steel Defender active.
      • Leydrick: 5 damage from a crossbow bolt,bolt.

        otherwise stable.
      • High Jinks: Bitten butBitten, retreated safely,safely.

        no major injuries.
      • Rig: Webbed brieflyand missed attacks, but escaped,escaped.

        uninjured, frustrated after missing attacks.
      • Valen: TookWas heavynear damagedeath, (low health),now fully healed by Leydrick,Leydrick.

        equipped with two greater healing potions and an unknown mushroom potion.
    • Quests

      Combat: Updated:

      Two
      • Investigate Rassalantar Disappearance: The party has entered the Underdark, following the Green Witch’s directions, and encountered enemies (spiders and a Drow),Drow confirmingremain theactive.

        presence of threats guarding the townsfolk.
      • Locate Beholder

        Resources:

        in
          Sword
        • Mountains:

          Potions Still(Valen), pending,Steel potentiallyDefender tied(Dino), toSpynks theFamiliar Underdark(High cave.Jinks)


      đŸ§© Ongoing Threads & Plot Hooks

      • New Lead:

        Mind TheFlayer stoneLair: path,Confirmed will-o’-wisps,direction via Green Witch; imminent confrontation likely.

      • Elven music,Ruins: Musical magic, glowing lights, and castle footprint (witha basement loot)of relics suggest andeeper ancient elven site, lore—possibly tied to the Moon-Touched Longsword.

        The
      • party
      • chose

        Beholder toTie-In: pursueSword Mountains are the Underdarkalleged insteaddomain butof maySir returnGwen’s tobeholder.

        this lead later.
      • Loot Acquired:
      • Spelljammer Hints:

        • Fancy medium

          Mind armorFlayer (unclaimed).

        • Ring to talk with animals (given to High Jinks).
        • Two greater healing potions and an unknown mushroom potion (taken by Valen).

      Notable Moments

      • High Jinks’ interaction with the Green Witch ensured a peaceful encounter, though Leydrick and Dino were on edge.
      • Valen’s use of Detect Magic and reluctance to wake up again highlighted his cautious but curious nature.
      • The basement loot added utility (High Jinks’ ring) and survival options (Valen’s potions), crucial for the Underdark.
      • Combat dynamics: Dino’s aggression, Leydrick’s critical healing and retaliation against the Drow, High Jinks’ hit-and-run, Rig’s protective instincts (despite misses),presence and Valen’s resilienceWand.

        after taking hits.
      • A humorous

        Green out-of-characterWitch’s momentscrying discussedand aextraplanar restaurantawareness.

        named
      • “Child
      • Sister,”

        Elven likelyruins acould translatedtie nameto forancient anplanar Asiancrossings fusionor brunchSpelljammer spot.tech.