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📘 Session 4 – “The Green Witch’s Warning”

Images 🖼️

High Jinx Sphynx (Tiv)

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The Elven Path with Will-o’-Wisps

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Roll 20 map
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Audio 🎶

"Echoes in the Green"

(A Bardic Ballad for Lute, Chapter Four)  

[Verse 1]
In Kryptgarden’s mist, ‘neath a moon so pale,
Rig stood on watch, saw a light’s green trail,
A pond aglow, where a witch did stand,
Whispered of doom in this forest land.
Valen awoke, his magic did flare,
Detected the glow in the dragon’s lair,
High Jinks peered in, saw a scryer’s gleam,
Lords in Waterdeep, a troubled dream.  

[Chorus]
Strum the lute, hear echoes keen,
A witch’s gaze in forests green,
Stars above where shadows creep,
Echoes in the Green run deep!  

[Verse 2]
The Green Witch spoke, her voice a chill,
“Humans trampled my woods, yet I spared their ill,
Two Mind Flayers took them, to the Underdark’s gate,
North to the mountains, go seal their fate.”
Leydrick and Dino, tense in her glow,
While High Jinks bowed, her charm did show,
They left with care, no tree to scar,
For the Witch’s wrath could strike from afar.  

[Chorus]
Strum the lute, hear echoes keen,
A witch’s gaze in forests green,
Stars above where shadows creep,
Echoes in the Green run deep!  

[Verse 3]
Blue lights awoke them, a fainter hue,
Valen groaned loud, “Not this anew!”
High Jinks and Rig crept through the night,
Found a stone path, with wisps of light.
Elven songs hummed, a castle’s trace,
A basement deep in that ancient place,
High Jinks claimed a ring to speak with beasts,
Valen took potions for battles unleashed.  

[Bridge]
Spiders struck fast on that haunted trail,
Dino’s blade swung, their hides did flail,
High Jinks danced back, her blasts did sing,
While Valen took hits, his wounds did sting.
Leydrick’s prayer brought a healing bloom,
Cured Valen’s scars ‘neath the forest gloom,
Rig with his wrench, though webbed, broke free,
This chapter’s fight in the green canopy.  

[Outro]
So raise the lute for the path they tread,
To Underdark’s cave or an elven thread,
Mind Flayers wait, or wisps deceive,
Echoes in the Green, what fate will weave?  

 

🪐 Campaign Arc

Campaign: Spelljammer – Homebrew Hybrid
Session Title: The Green Witch’s Warning
Dungeon Master: James/Jamie (Sicareus)
Setting: Kryptgarden Forest → Sword Mountains → Underdark


🧭 Overview

As the party continued their pursuit of the vanished Rassalantar townsfolk, they encountered the legendary Green Witch—an ancient green dragon scrying the politics of Waterdeep. She pointed them toward a Mind Flayer-infested cave in the Sword Mountains, now confirmed as the path to the Underdark. Along the way, the group explored ancient elven ruins and fought a deadly ambush by spiders and a Drow within the Underdark tunnels. The journey deepens the mystery of the townsfolk’s fate, intertwining planar threats and forgotten elven lore.


🧑‍🤝‍🧑 Party Members

Character Player Class / Subclass Race Notable Actions
Garrick "Rigg" Dalhart Ben / Elemunk Rogue (Swashbuckler) Human Scouted the Green Witch’s scrying pool; was webbed in battle; missed attacks despite Heroic Inspiration.
Laydrick Gefinhal Jared / Galindis Cleric (Life Domain) Dwarf Critically healed Valen; fought spiders with Firebolt; struck a Drow in the dark.
High Jinks Kate / Keitachan Warlock (Great Old One) Tabaxi Interacted peacefully with the Green Witch; identified will-o’-wisps; acquired animal-talking ring.
Dino Roar (Dynoth Rokos) Robb / Baconbuff Artificer / Fighter (Battle Smith) Githyanki Damaged spiders; wary of the dragon; Steel Defender active.
Valen Pyre Justin / Slitzer Wizard (Evoker) Human Used Detect Magic; looted potions; heavily injured but fully healed during spider ambush.

📍 Key Locations

  • Kryptgarden Forest: Dragon-claimed territory. Lush, dangerous, and ancient.

  • Green Witch’s Scrying Pond: Source of visions into Waterdeep politics and movements.

  • Overgrown Elven Path: Lined with will-o’-wisps, ending in ruins with basement loot.

  • Cave to the Underdark (Sword Mountains): Passage to Mind Flayer domain and home of current ambush.


🧑 Notable NPCs

NPC Description
The Green Witch Ancient green dragon. Allowed safe passage, revealed Mind Flayer location. Dislikes intruders.
Will-o’-Wisps Haunting blue lights along an ancient elven path. Possibly dangerous.
Drow Ambusher Fought the party in the Underdark; injured but escaped into the darkness.

📜 Quests

Quest Name Source Status Details
Investigate Rassalantar Miners 🔄 Active Now in the Underdark, where Mind Flayers hold the townsfolk. Spiders and Drow encountered.
Locate Beholder Sir Gwen 🕗 Pending Cave may connect to this quest; still unresolved.
Ancient Elven Path Discovered 💤 On Hold Strange ruins and music, tied to will-o’-wisps and a Moon-Touched Longsword.

⚔️ Key Events

🌿 Scrying with the Green Witch

  • Rig scouted glowing pond; found a mysterious woman staring into it.

  • High Jinks led diplomacy; Green Witch showed Waterdeep nobles in scrying pond.

  • She identified Mind Flayer lair in the Sword Mountains and warned the party to leave her forest.

  • Party agreed and withdrew peacefully, impressed and unnerved.

Encounter with the Green Witch

The Green Witch at the Scrying Pond.png

🔵 Lights in the Forest

  • Blue lights appeared later—will-o’-wisps along an overgrown elven path.

  • Faint stringy music in Elvish confirmed by Rig (Perception 21).

  • Found ruins and looted:

    • Fancy medium armor (unclaimed)

    • Ring of Animal Speech (High Jinks)

    • 2 greater healing potions + unknown mushroom potion (Valen)

More Lights and a Mysterious Path

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🕷️ Underdark Ambush

  • Entered Underdark through Green Witch’s cave.

  • Ambushed by 4 spiders + 1 Drow:

    • Dino and Steel Defender struck hard.

    • Leydrick used Firebolt, Cure Wounds (restoring Valen fully).

    • High Jinks hit, disengaged with Feline Agility.

    • Rig missed key attacks, was webbed but escaped.

    • Valen took heavy damage, then was fully healed.

  • Combat ongoing. Two spiders remain (one injured), Drow wounded and retreating.

Underdark: Spider and Drow Ambush

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Underdark Spider and Drow Ambush.png


💰 Loot & Items

Source Item / Amount Notes
Elven Ruins Fancy medium armor (unclaimed), Ring of Animal Speech (High Jinks), 2 Greater Healing Potions, 1 Unknown Mushroom Potion (Valen) Found in basement near will-o’-wisps.
Previous Loot Wand of Translocation (Valen) From Session 2; may still be key to planar travel.

📌 Current Status

  • Location: In the Underdark, mid-combat near Sword Mountains cave entrance.

  • Party Health:

    • Dino: Light damage.

    • Leydrick: 5 damage from crossbow bolt.

    • High Jinks: Bitten, retreated safely.

    • Rig: Webbed and missed attacks, but escaped.

    • Valen: Was near death, now fully healed by Leydrick.

  • Combat: Two spiders and a Drow remain active.

  • Resources:

    • Potions (Valen), Steel Defender (Dino), Spynks Familiar (High Jinks)


🧩 Ongoing Threads & Plot Hooks

  • Mind Flayer Lair: Confirmed direction via Green Witch; imminent confrontation likely.

  • Elven Ruins: Musical magic, glowing lights, and a basement of relics suggest deeper lore—possibly tied to the Moon-Touched Longsword.

  • Beholder Tie-In: Sword Mountains are the alleged domain of Sir Gwen’s beholder.

  • Spelljammer Hints:

    • Mind Flayer presence and Valen’s Wand.

    • Green Witch’s scrying and extraplanar awareness.

    • Elven ruins could tie to ancient planar crossings or Spelljammer tech.