📘 Session 5 – “The Modron’s March”
Music🎶
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🎵 The Modron’s March - Varrick Songweave |
🎵 The Modron’s March (Alt Version) - Varrick Songweave |
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🪐 Campaign Arc
Campaign: Spelljammer – Homebrew Hybrid
Session Title: The Modron’s March
Dungeon Master: James/Jamie (Sicareus)
Setting: Underdark, beneath the Sword Mountains
🧭 Overview
Session 5 picks up mid-combat with spiders and a Drow from the previous session. As the party fought, a second Drow—DeSeth—emerged from the darkness and assisted them, while the original Drow fled. After surviving the ambush, DeSeth urged the party to follow him, only to fall into a trap himself—pulled into a stalagmite-shaped ambusher known as a Roper. Together, the group defeated the monster and pressed forward, eventually encountering a strange mechanical being from beyond the planes: a Modron named Mono.
Initial confusion led to Mono being mistaken for an enemy—Valen threw oil, and Dino followed with a flaming lantern, fortunately without damaging the construct. With some effort (and spells), communication was achieved, and the party gained a reluctant ally. Mono revealed a map showing the location of a Mind Flayer-run prison and portal, confirming Spelljammer influence and setting the next course of action.
🧑🤝🧑 Party Members
| Character | Player | Class / Subclass | Race | Notable Actions |
|---|---|---|---|---|
| Garrick "Rigg" Dalhart | Ben / Elemunk | Rogue (Swashbuckler) | Human | Finished the spider fight; grappled by the Roper; helped kill it; fascinated by Mono. |
| Laydrick Gefinhal | Jared / Galindis | Cleric (Life Domain) | Dwarf | Cast Cure Wounds; Spiritual Weapon; hit Drow and supported the party in both battles. |
| High Jinks | Kate / Keitachan | Warlock (Great Old One) | Tabaxi | Interacted with Mono using Awakened Mind; got splattered by spiders (again); moral anchor for Mono. |
| Dino Roar (Dynoth Rokos) | Robb / Baconbuff | Artificer / Fighter (Battle Smith) | Githyanki | Identified Enlarge potion; led Steel Defender; threw fire lamp at Mono; bonded over tech. |
| Valen Pyre | Justin / Slitzer | Wizard (Evoker) | Human | Cast Firebolt; used Hat of Wizardry to cast Comprehend Languages; threw oil at Mono. |
📍 Key Locations
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Underdark Tunnels: Caverns beneath the Sword Mountains, filled with threats and Mind Flayer influence.
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Drow Enclave: A peaceful, moonlit settlement aligned with Eilistraee.
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Mind Flayer Prison (Objective): A repurposed war-den holding the last of the Rassalantar villagers.
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Mind Flayer Portal Site: Also marked by Mono; potential extraplanar exit or Spelljammer ship zone.
📑 Session Highlights
🕷️ Spider Ambush & DeSeth’s Arrival
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Party continued combat against spiders and an enemy Drow.
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DeSeth, a second Drow, appeared mid-fight and aided the party with attacks and healing magic.
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The original Drow fled into the tunnels.
🪨 Ambushed by the Roper
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While following DeSeth, a Roper disguised as a stalagmite ambushed him.
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It grappled multiple party members. Dino, Steel Defender, and Rigg delivered major blows.
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The party coordinated to bring the creature down without casualties.
🤖 First Contact with Mono
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In the dark, the party mistook Mono—a Modron—for a threat.
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Valen threw oil; Dino threw a flaming lantern.
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Mono, unharmed but confused, began to retreat until Valen used Comprehend Languages (via Hat of Wizardry).
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Jinks soothed it mentally and socially, earning its grudging companionship.
🗺️ Intelligence from Mono
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Mono revealed:
- It stowed away from a Spelljammer ship.
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It witnessed Mind Flayer activity near a prison and portal.
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It created a crude map for the party marking both locations.
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Mono agreed to travel with the group reluctantly, following Jinks' lead.
🕯️ Drow Enclave & Mission Prep
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DeSeth guided the party to his enclave—a haven for non-Lolth Drow.
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A Drow priestess blessed the party and confirmed:
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Most Rassalantar villagers are dead.
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Survivors are held in a Mind Flayer-run war-den prison.
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The party chose to rescue the prisoners first, before investigating the portal.
🎁 Loot & Discoveries
| Item / Detail | Found / By | Description |
|---|---|---|
| Potion of Enlarge | Identified by Dino | Mushroom-marked potion found in ruins. |
| Mono (Modron) | Encountered by party | Extraplanar construct; reluctant ally; map-maker and Spelljammer link. |
| Drow Blessing | Given to all party members | Spiritual boon from Eilistraee’s priestess. Effects TBD. |
| Spelljammer Map (Crude) | Provided by Mono | Shows Mind Flayer prison and portal locations. |
📌 Current Status
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Location: Resting at the peaceful Drow enclave.
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Next Objective: Infiltrate the Mind Flayer prison to rescue survivors.
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Party Level: Reached Level 5 by session’s end.
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Companions:
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Mono (reluctant Modron ally).
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DeSeth (temporary Drow guide, loyal to Eilistraee).
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🔍 Ongoing Threads & Plot Hooks
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Mind Flayer Prison: Priority mission; holding remaining Rassalantar villagers.
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Spelljammer Portal: Possible exit point or extraplanar threat zone. Mono witnessed activity here.
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Mono’s Origins: Connection to Mechanus and Spelljammer tech raises questions.
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Drow Allies: Non-Lolth Drow enclave may offer long-term support or Underdark knowledge.
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Villager Fate: Unclear how many are alive or why they were spared.
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Spelljammer Involvement: Increasing extraplanar signs—Spelljammer ships, Modrons, and portals all imply planar-scale threat.






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