đ Overview
đ Characters Overview
đ§âđ¤âđ§ Player Characters
Character | Player | Class / Level (last stated) | Race | Party Role | Notable Moments (so far) |
|---|---|---|---|---|---|
Eirlys âEyelessâ Shadowstep | Justin / Slitzer | Paladin (Lvl 3 stated; party reached Lvl 4) | Aasimar | Frontline / moral anchor / scene control | Stabilized a servant with Healing Hands; persuaded Silvermane; shield-light mausoleum search |
Captain John Mercer (Artemis) | Kenneth / Artemis (listed as âKeithâ in Session 2) | Rogue (Lvl 3 stated; party reached Lvl 4) | Human | Stealth / clutch damage / heat management | Talked the Watch down after the fireball; 39-dmg Sneak Attack + nat 20 death save; used Invisibility to evade Watch |
Dren | MichaelKong / Mike | Fighter (Lvl 3 stated; party reached Lvl 4) | Mountain Dwarf | Frontline bruiser / endurance | Mind restored via Wish after Intellect Devourer; survived sewer fight on 3 HP; absent Session 5 (played by DM) |
Slim Jim (Tiberius Aun Argent / Tiberius Argent) | Robb / BaconBuff | Rogue / Artificer (Rogue 2 / Artificer 1 stated; party reached Lvl 4) | Human | Tinkerer / problem-solver / emergency support | Revived Eyeless; jailed after Gralhund Villa; stabbed in duergar ambush |
Silas âSilver Tongueâ Rushtyn | James / Sicareus | Sorcerer (Lvl 3 stated; party reached Lvl 4) | Yuan-ti (later noted Yuan-ti Pureblood) | Arcane âend the fightâ button | Two Fireballs from Necklace + Fear in the sewers; psychic blast killed a friendly half-orc (unnoticed); Fireball wiped out sellswords at the docks |
Eyeless â quick notes
- Faction tie: Lordsâ Alliance (listed Session 2).
- Condition history: Exhaustion Level 3 early; later cleared after Session 3.
- Key actions: Healing Hands stabilization (Gralhund Villa); persuaded Silvermane (Yawning Portal); recovered a mausoleum key; âheld ground with Watchâ (Session 5 notes).
- Known purchases: Greater Healing Potion (Session 5).
Captain John â quick notes
- Watch pressure: Persuaded Barnabus Blastwind + Sergeant Cromley during the fireball investigation (Session 3).
- Combat highlight: 39-damage Sneak Attack; nat 20 death save; finished a red malison (Session 3).
- Key actions: Used Invisibility to evade the Watch (Session 5).
- Known items: Adjustable Stilts (reward from Nim); Greater Healing Potion (purchase, Session 5).
Dren â quick notes
- Major turning point: Intellect Devourer consumed his brain; Floon funded a Wish spell to restore him (Session 1).
- Legal trouble: Imprisoned 10 days, fined 32 gold, 3-month probation (Session 2; reason not stated).
- Combat identity: Maul frontline; survived the sewer ritual fight on 3 HP (Session 3).
Slim Jim â quick notes
- Support under fire: Revived Eyeless; later downed and revived himself (Session 3).
- Gralhund fallout: Arrested; sentenced to 10 days + 200 gold fine (Session 4). Released Session 5 with fines cleared (paid in platinum; details not stated).
- Session 5 injury: Stabbed in the duergar ambush; survived.
Silas â quick notes
- Spell footprint: Identified the Trollskull explosion as magical; used two Fireballs (from the Necklace) plus Fear/psychic spells in the sewer fight (Session 3).
- Collateral thread: Psychic blast killed a friendly half-orc ally at Gralhund Villa; nobody realized it was Silas (Session 4).
- Session 5 escalation: Fireball annihilated the sellswords outside Grindaâs boathouse; later showed keen interest in Harper membership.
đ§ââď¸ Key NPCs & Factions
NPC / Group | What they are | Why they matter (so far) |
|---|---|---|
Volo | Quest-giver | Gave the deed to Trollskull Manor when he couldnât pay in gold (Session 1). |
Floon Blagmaar | Rescue target | Funded a Wish spell to restore Dren after the Intellect Devourer attack (Session 1). |
Renaer Neverember | Noble contact | Revealed Dalakhar was spying on him; offered 1,000 gold for the Stone of Golorr (Session 3). |
Dalakhar | Gnome spy | Killed in the fireball outside Trollskull; connected to the Stone of Golorr (Session 3). |
Barnabus Blastwind & Sergeant Cromley (City Watch) | Investigators | Fireball investigation + Gralhund Villa lockdown; arrested Slim Jim (Sessions 3â4). |
Nim (Temple of Gond) | Automaton creator | Confessed to creating the rogue Nimblewright; gave the Nimblewright Detector; later paid out inventions (Sessions 3 & 5). |
Valetta | Bronze dragonborn priestess (Temple of Gond) | Present during the Nim/Nimblewright thread (Session 3); later noted as potentially joining Trollskull staff if she can sneak free (Session 5). |
Grinda Garloth | Dock Ward boat owner | Revealed she hid the Stone with her rat familiar; provided a mausoleum key + directions (Session 5). |
Silvermane (Harpers) | Harper contact | Offered three Harper tasks; confirmed the partyâs key belongs to a South Ward mill (Session 5). |
Zhentarim | Faction / Black Network | Fought house forces at Gralhund Villa; later an unnamed female agent paid the party 50 platinum and offered future support (Session 4â5). |
Xanathar Guild | Criminal faction | Named as interested in the Stone; duergar demanded the artifact at the mausoleum (Sessions 3 & 5). |
Lith | Poltergeist bartender | Haunting staff presence at Trollskull Manor (Session 2). |
Monk Hilam | Mystic / prophet | Warned: âEvilâs twin will be born in the dead of winter...â (Session 2). |
đŞ Campaign Summary So Far (Sessions 1â5)
The party formed in Waterdeep, fought through sewers to rescue Floon Blagmaar, and survived a nightmare encounter that left Dren brain-devouredâonly to be restored by a Wish spell Floon paid for. Volo couldnât pay their reward in coin, so he handed over the deed to Trollskull Manor, which the party chose to renovate into a tavern and base of operations.
As Trollskull began to take shapeâwith staff hired and the poltergeist bartender Lith revealedâfaction politics and trouble escalated fast. A fireball detonated outside Trollskull, killing civilians including Dalakhar, and dragging the party into the hunt for the Stone of Golorr. The Temple of Gond connected that blast to a rogue Nimblewright, and the sewers revealed a yuan-ti cult mid-ritual. The party survived by a hair, walked away with magical loot and Force Grey renown, but the Nimblewright remained at large.
The detector trail led to Gralhund Villa and a full-on bloodbath between Zhentarim agents and house forces. Slim Jim took the legal hit (10 days + fine), while the party later recovered the discarded Nimblewright and a mysterious map. In Session 5, the chase tightened: Grinda Garlothâs âStone stashâ was already looted, the rat familiar was found dead in a City of the Dead mausoleum, and invisible duergar tried to force the artifact out of the partyâs hands. The Stone of Golorr is now missing, but the party has a key linked to a South Ward mill and fresh ties to the Harpersâright as Zhentarim and Xanathar pressures close in.
đď¸ Session-by-session timeline (short)
- Session 1: Party forms; sewer rescue; Drenâs brain devoured and restored via Wish; Trollskull Manor deed acquired.
- Session 2: Trollskull renovations + staff hired; Lith revealed; Dren arrested (10 days + fine + probation); faction contacts made; Hilamâs winter warning.
- Session 3: Fireball outside Trollskull kills Dalakhar; Stone of Golorr becomes core objective; Temple of Gond provides Nimblewright Detector; sewer yuan-ti ritual defeated; Force Grey renown gained.
- Session 4: Detector leads to Gralhund Villa; Zhentarim vs house battle; servant stabilized; Slim Jim arrested; later rogue Nimblewright recovered + hidden; map found.
- Session 5: Dock Ward fight at Grindaâs boathouse; mausoleum search finds familiar dead and Stone missing; duergar ambush defeated; Nimblewright returned to Nim (inventions gained); Harpers contacted; key confirmed to South Ward mill.
đ§Š Current Objectives & Open Threads
- Immediate objective: Go to the South Ward mill linked to the recovered key.
- Biggest missing piece: The Stone of Golorr was stolen before the mausoleum search; current holder is Not stated.
- Suspects lead: Guards reported three figures passed earlier: 1 human and 2 halflings.
- Faction pressure: Zhentarim and Xanathar Guild both have interest in the Stone; duergar agents confronted the party at the mausoleum.
- Harper thread: Silvermane offered three tasks: help a tailor, aid a blacksmith, and investigate Renaer Neveremberâs disappearance.
- Nimblewright thread: Nimblewright was returned to Nim; Nim/Valetta may try to âsneak awayâ later to work at Trollskull (details not stated beyond intent).
- Ominous prophecy: Hilamâs warning about âevilâs twinâ in winter remains unresolved.