Skip to main content

🎭 Overview (1-6)

🪐 Campaign Arc

  • Campaign: Waterdeep – Dragon Heist (custom blend)
  • Dungeon Master: Rewrok (Reuben)
  • Setting: Waterdeep (primarily Trollskull Alley + city wards)
  • Sessions Covered: 1–6
🧭 Campaign Summary So Far (short)

The party established themselves in Waterdeep and took possession of Trollskull Manor, pushing toward becoming a real presence in Trollskull Alley. Early runs brought them into contact with the City Watch, local power players, and faction recruiters—while their tavern plans continued in the background.

A fireball explosion outside Trollskull Manor changed the tempo: civilians died (including the gnome Dalakhar), a Necklace of Fireballs was recovered, and the party gained a Nimblewright Detector from the Temple of Gond—tying the investigation to a rogue nimblewright and the Stone of Golorr.

The chase escalated into noble and faction violence (Gralhund Villa), arrests and payoffs, a missing Stone, duergar interference, Harper entanglements, and finally a brutal South Ward night where the party recovered the Stone again—along with new Vault of Dragons intelligence and a fresh list of “keys” needed to reach it.

🧑‍🚀 Player Characters

Character

Player

Class/Subclass

Race

Character Style (observed)

Notable Moments (so far)

Slim Jim (Tiberius Argent)

Robb / BaconBuff

Rogue / Artificer

Human

Risk-forward problem-solver; keeps moving when the plan collapses.

Retrieved an amulet from a mimic—hand stuck, cut free, then went back in until he succeeded; later escaped across rooftops with the Stone under pressure.

Eirlys “Eyeless” Shadowstep

Justin / Slitzer

Paladin

Aasimar

Protective leader; pushes through danger to keep others alive.

Carried Dren through shoulder-high sewage; killed kenku during the hostage standoff; recovered the Stone and later threw it to Slim Jim to save the run.

Captain John Mercer

Kenneth / Artemis

Rogue

Human

Precision and misdirection; creates openings in chaos.

Distracted a kenku with thrown gold to free a hostage child; later lost multiple thrown knives out a window during the tower fights.

Dren

MichaelKong / Mike

Fighter

Mountain Dwarf

Frontline anchor (when standing); often the one who pays the price.

Was carried through the sewers and later downed in the alley ambush; received temple restoration and had intelligence restored afterward.

Silas “Silver Tongue” Rushtyn

James / Sicareus

Sorcerer

Yuan-ti Pureblood

High-impact magic + social leverage; swings the room, for better or worse.

Froze/killed two kenku with an ice/frozen spell (exact spell not stated); reached out to the Harpers and that outreach led into the ambush outside.

🎒 Party Inventory Highlights (only what’s explicitly stated)
  • Stone of GolorrFinder/Holder: Slim Jim — Status: recovered in Session 6; used to gain Vault of Dragons intel.
  • Unidentified AmuletFinder/Holder: Slim Jim — Status: retrieved from mimic; not identified.
  • Mausoleum Key (unknown)Finder/Holder: Party — Status: tied to South Ward mill lead.
  • Barking BoxFinder/Holder: Party — Status: invention reward from Nim. :contentReference[oaicite:16]{index=16}
  • Adjustable StiltsFinder/Holder: Captain John — Status: invention reward from Nim.

🧑‍⚖️ Key NPCs & Factions

Allies & Contacts
  • Silvermane (Harper contact) — offered three Harper tasks and tied the party’s key to the South Ward mill.
  • Emerald Enclave responders (4 individuals; names not stated) — arrived during the alley ambush, cast Fireball, escorted the party to temples for healing/restoration.
  • Nim (Temple of Gond automaton) — gave inventions (barking box, stilts) and is tied to the rogue nimblewright thread.
  • Grinda Garloth — connected to the Stone’s hiding/transfer and provided a key and directions.
Authorities
  • City Watch — investigated the fireball incident and later arrived in force at Gralhund Villa; Slim Jim was arrested and sentenced (10 days + 200g fine).
Adversaries & Threats (known)
  • Kenku kidnappers — involved in the sewer/tower chase; used a hostage child; one escaped earlier, others were killed.
  • Halfling necromancer (name not stated) — fought alongside skeletons; captured but later escaped via Misty Step (location unknown).
  • Intellect Devourer — ambush outside the tower; Dren was downed when it jumped to him; later killed after being inside one of the guards.
  • Duergar agents — previously ambushed the party in the City of the Dead while hunting the Stone.

📍 Key Locations (Sessions 1–6)

  • Trollskull Manor — party base; returned ~1am in Session 6 with the Stone secured.
  • Temple of Gond — Nimblewright Detector obtained; rogue nimblewright thread began.
  • Gralhund Villa — violent estate fight; Watch crackdown; rogue Nimblewright later found and hidden at Trollskull.
  • City of the Dead (mausoleum) — rat familiar dead; Stone missing; duergar ambush; suspects seen.
  • South Ward windmill/tower + sewers + derelict tower — Session 6 chase chain: mimic, undead surge, hostage standoff, gazers, arcane transport circle, ambush.

🧩 Ongoing Threads & Next Steps

  • Vault of Dragons path opened via the Stone: location revealed; guarded by a gold dragon named Oranx; requires three “keys” (a performance of “Your Beardly Face” from a battered dwarf songbook, “Sunlight,” and a “gift from a Queen”).
  • Arcane transport circle discovered in the tower basement — purpose, origin, and destinations unknown.
  • Escaped halfling necromancer — slipped bonds and Misty Stepped away during the Session 6 chaos.
  • Harpers / missions still active: tailor, blacksmith, and Renaer Neverember’s disappearance remain on the table.
  • Who stole/moved the Stone (and why): previously seen “three suspects” (1 human, 2 halflings).

🪝 Current Status (end of Session 6)

  • Returned to Trollskull Manor around ~1am with the Stone secured.
  • Emerald Enclave escorted the party to temples for healing/restoration; Dren’s intelligence restored.
  • Immediate pressure eased, but the Vault requirement list (three “keys”) and the escaped necromancer leave the next move wide open.