🎭 Overview (1-6)
🪐 Campaign Arc
- Campaign: Waterdeep – Dragon Heist (custom blend)
- Dungeon Master: Rewrok (Reuben)
- Setting: Waterdeep (primarily Trollskull Alley + city wards)
- Sessions Covered: 1–6
🧭 Campaign Summary So Far (short)
The party established themselves in Waterdeep and took possession of Trollskull Manor, pushing toward becoming a real presence in Trollskull Alley. Early runs brought them into contact with the City Watch, local power players, and faction recruiters—while their tavern plans continued in the background.
A fireball explosion outside Trollskull Manor changed the tempo: civilians died (including the gnome Dalakhar), a Necklace of Fireballs was recovered, and the party gained a Nimblewright Detector from the Temple of Gond—tying the investigation to a rogue nimblewright and the Stone of Golorr.
The chase escalated into noble and faction violence (Gralhund Villa), arrests and payoffs, a missing Stone, duergar interference, Harper entanglements, and finally a brutal South Ward night where the party recovered the Stone again—along with new Vault of Dragons intelligence and a fresh list of “keys” needed to reach it.
🧑🚀 Player Characters
Character | Player | Class/Subclass | Race | Character Style (observed) | Notable Moments (so far) |
|---|---|---|---|---|---|
Slim Jim (Tiberius Argent) | Robb / BaconBuff | Rogue / Artificer | Human | Risk-forward problem-solver; keeps moving when the plan collapses. | Retrieved an amulet from a mimic—hand stuck, cut free, then went back in until he succeeded; later escaped across rooftops with the Stone under pressure. |
Eirlys “Eyeless” Shadowstep | Justin / Slitzer | Paladin | Aasimar | Protective leader; pushes through danger to keep others alive. | Carried Dren through shoulder-high sewage; killed kenku during the hostage standoff; recovered the Stone and later threw it to Slim Jim to save the run. |
Captain John Mercer | Kenneth / Artemis | Rogue | Human | Precision and misdirection; creates openings in chaos. | Distracted a kenku with thrown gold to free a hostage child; later lost multiple thrown knives out a window during the tower fights. |
Dren | MichaelKong / Mike | Fighter | Mountain Dwarf | Frontline anchor (when standing); often the one who pays the price. | Was carried through the sewers and later downed in the alley ambush; received temple restoration and had intelligence restored afterward. |
Silas “Silver Tongue” Rushtyn | James / Sicareus | Sorcerer | Yuan-ti Pureblood | High-impact magic + social leverage; swings the room, for better or worse. | Froze/killed two kenku with an ice/frozen spell (exact spell not stated); reached out to the Harpers and that outreach led into the ambush outside. |
🎒 Party Inventory Highlights (only what’s explicitly stated)
- Stone of Golorr — Finder/Holder: Slim Jim — Status: recovered in Session 6; used to gain Vault of Dragons intel.
- Unidentified Amulet — Finder/Holder: Slim Jim — Status: retrieved from mimic; not identified.
- Mausoleum Key (unknown) — Finder/Holder: Party — Status: tied to South Ward mill lead.
- Barking Box — Finder/Holder: Party — Status: invention reward from Nim. :contentReference[oaicite:16]{index=16}
- Adjustable Stilts — Finder/Holder: Captain John — Status: invention reward from Nim.
🧑⚖️ Key NPCs & Factions
Allies & Contacts
- Silvermane (Harper contact) — offered three Harper tasks and tied the party’s key to the South Ward mill.
- Emerald Enclave responders (4 individuals; names not stated) — arrived during the alley ambush, cast Fireball, escorted the party to temples for healing/restoration.
- Nim (Temple of Gond automaton) — gave inventions (barking box, stilts) and is tied to the rogue nimblewright thread.
- Grinda Garloth — connected to the Stone’s hiding/transfer and provided a key and directions.
Adversaries & Threats (known)
- Kenku kidnappers — involved in the sewer/tower chase; used a hostage child; one escaped earlier, others were killed.
- Halfling necromancer (name not stated) — fought alongside skeletons; captured but later escaped via Misty Step (location unknown).
- Intellect Devourer — ambush outside the tower; Dren was downed when it jumped to him; later killed after being inside one of the guards.
- Duergar agents — previously ambushed the party in the City of the Dead while hunting the Stone.
📍 Key Locations (Sessions 1–6)
- Trollskull Manor — party base; returned ~1am in Session 6 with the Stone secured.
- Temple of Gond — Nimblewright Detector obtained; rogue nimblewright thread began.
- Gralhund Villa — violent estate fight; Watch crackdown; rogue Nimblewright later found and hidden at Trollskull.
- City of the Dead (mausoleum) — rat familiar dead; Stone missing; duergar ambush; suspects seen.
- South Ward windmill/tower + sewers + derelict tower — Session 6 chase chain: mimic, undead surge, hostage standoff, gazers, arcane transport circle, ambush.
🧩 Ongoing Threads & Next Steps
- Vault of Dragons path opened via the Stone: location revealed; guarded by a gold dragon named Oranx; requires three “keys” (a performance of “Your Beardly Face” from a battered dwarf songbook, “Sunlight,” and a “gift from a Queen”).
- Arcane transport circle discovered in the tower basement — purpose, origin, and destinations unknown.
- Escaped halfling necromancer — slipped bonds and Misty Stepped away during the Session 6 chaos.
- Harpers / missions still active: tailor, blacksmith, and Renaer Neverember’s disappearance remain on the table.
- Who stole/moved the Stone (and why): previously seen “three suspects” (1 human, 2 halflings).
🪝 Current Status (end of Session 6)
- Returned to Trollskull Manor around ~1am with the Stone secured.
- Emerald Enclave escorted the party to temples for healing/restoration; Dren’s intelligence restored.
- Immediate pressure eased, but the Vault requirement list (three “keys”) and the escaped necromancer leave the next move wide open.
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