Skip to main content

🛡️ Eirlys “Eyeless” Shadowstep

📌 Quick Facts
  • Player: Justin / Slitzer
  • Race: Aasimar
  • Class: Paladin
  • Known level progression:
    • Level 2 (Session 1)
    • Level 3 (Sessions 2–3)
    • Party reached Level 4 (Session 4; Eirlys’ exact class level at that point is Not stated)
  • Faction / Affiliation: Lords’ Alliance (listed on party status in Session 2)
  • Aliases used in notes: “Eyeless”
🧭 Role in the Party

Eirlys consistently shows up as the party’s moral spine and frontline anchor: the one who steps into danger, keeps people alive, and refuses the “easy” solution when it crosses a line. When chaos hits, he also shifts into a calm organizer—directing civilians, managing the scene, and pulling the Watch into play when it matters.

🧠 Personality & Character Style
  • Justice-driven: Repeatedly framed as righteous and principled in the notes.
  • Protector instinct: Stabilized a bleeding servant girl under active threat (and rejected the suggestion to hide her among corpses).
  • Command presence: Took charge of frightened survivors and pushed someone to run for the City Watch.
  • “Light in the dark” vibe: Described as shining with radiant presence; later literally used the light of his shield during the mausoleum search.

Appearance / clothing: 

image.png

⚔️ Signature Moves (as seen on-screen)
  • Divine offense: Smote a serpent (Session 3).
  • Spellcasting: Used Guiding Bolt (Session 3).
  • Emergency aid: Used Healing Hands to stabilize a wounded servant girl (Session 4).
  • Durability: Dropped by cold/poison in the sewer fight, then brought back into the action (revived by Slim Jim) (Session 3).
🔥 Notable Moments (Chronological)
  • Session 1 — Aftermath & cost: Party reached Level 2; Eirlys ended the session at Exhaustion Level 3.
  • Session 2 — Alignment taking shape: Listed as affiliated with the Lords’ Alliance while still at Exhaustion Level 3.
  • Session 3 — Sewer battle: Smote and cast Guiding Bolt; was downed by cold/poison and revived by Slim Jim. Post-battle status recorded as “downed, revived, cleared exhaustion.”
  • Session 4 — Gralhund Villa triage: Stabilized a bleeding servant girl with Healing Hands; organized survivors; ensured the City Watch was called.
  • Session 5 — Harper leverage: Persuaded Silvermane at the Yawning Portal; recovered the mausoleum key; recorded as having “held ground with Watch.”
  • Session 5 — Mausoleum search: The party searched by the light of Eirlys’s shield, found the familiar dead, and arrived too late for the Stone of Golorr.
🧷 Relationships & Connections
  • Slim Jim (Tiberius Argent): Revived Eirlys in Session 3. Ethical clash in Session 4 when Slim Jim suggested hiding an injured servant among corpses (Eirlys refused).
  • The City Watch: Eirlys actively involved them at Gralhund Villa and later “held ground with Watch” (as recorded in Session 5 party actions).
  • Silvermane (Harpers): Eirlys’ persuasion secured confirmation about the key’s destination and opened the Harper task thread.
🧰 Gear, Loot & Resources
  • Greater Healing Potion: Purchased (Session 5; bought with a standing 20% discount from a merchant).
  • Mausoleum Key (unknown): Recorded as recovered (Session 5; later tied to a South Ward mill lead).

Other notable loot from sessions: Magical scrolls and +1 weapons were recovered in Session 3, but were listed as unassigned (no confirmed ownership for Eirlys).

🧩 Open Questions
  • What is Eirlys’ exact level/class details after the party hit Level 4? Not stated.
  • Any distinctive appearance, insignia, or oath details you want locked in for canon? Not stated in the notes provided.
  • Does Eirlys have any personal stake in the Stone of Golorr beyond the party objective? Not stated.