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⛏️ Dren

📌 Quick Facts
  • Player: MichaelKong / Mike
  • Race: Mountain Dwarf
  • Class: Fighter
  • Known level progression:
    • Level 2 (Session 1)
    • Level 3 (Session 2–3)
    • Party reached Level 4 (Session 4; Dren’s exact class level at that point is Not stated)
  • Faction: Undecided / Not stated
  • Status notes: Absent in Session 5 (played by DM)
🧭 Role in the Party

Dren is the group’s reliable frontliner: the one who takes space, soaks pressure, and keeps enemies busy while everyone else does the “clever” stuff. When things go bad, he’s still standing—or standing on 3 HP and pretending that’s normal.

🧠 Personality & Character Style
  • Unyielding: Repeatedly framed as a “hold the line” presence in combat.
  • Direct problem-solver: Less talk, more impact (as reflected by his repeated frontline highlights).
  • Quietly hard to kill: Survived the sewer fight with 3 HP and stayed in the mix.

Appearance / gear aesthetic:

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Voice / mannerisms: Not stated.

⚔️ Combat Style (Observed)
  • Primary role: Frontline bruiser
  • Weapon noted: Maul (explicitly referenced in Session 3 combat notes)
  • Spell use: “Frontlined with maul and spells” is noted in Session 3, but specific spells are not stated.
🔥 Notable Moments (Chronological)
  • Session 1 — The brain-eaten incident: Dren was found being tortured in the sewers alongside Floon Blagmaar (torturers included a wizard, a Mind Flayer, and an Intellect Devourer). The Intellect Devourer consumed Dren’s brain, incapacitating him.
  • Session 1 — Back from the brink: The party got Dren to a temple; Floon funded a Wish spell that restored Dren’s mind.
  • Session 2 — Legal consequences: Dren was imprisoned for 10 days, fined 32 gold, and placed on 3-month probation. (Reason for arrest: Not stated.)
  • Session 3 — Fireball aftermath investigation: After Silas identified the blast as magical, Dren confirmed the Necklace of Fireballs was what it appeared to be.
  • Session 3 — Sewer ritual fight: Held the frontline with maul (and unspecified spells), surviving with 3 HP.
  • Session 4 — Gralhund Villa bloodbath: Cleared rooms and fought side-by-side with Captain John through multiple ambushes inside the villa.
  • Session 5 — City of the Dead pressure: While absent (played by DM), Dren is recorded as frontlining against Zhentarim and later against duergar.
🧷 Relationships & Connections
  • Captain John Mercer: Explicitly paired in Session 4 as the duo clearing rooms and pushing the fight forward.
  • Floon Blagmaar: Key turning point: Floon funded the Wish spell that restored Dren after the Intellect Devourer attack.
  • Legal system (Waterdeep): Arrest → imprisonment → probation (Session 2). Ongoing impact on Dren personally: Not stated.
🧰 Gear, Loot & Resources

Confirmed personal items claimed: Not stated in the notes provided.

Notable gear referenced:

  • Maul (combat reference)
🧩 Open Questions
  • What subclass is Dren using (if any)? Not stated.
  • What spells did Dren use in Session 3? Not stated.
  • Any defining personal goals, grudges, or ties in Waterdeep after the brain incident and the arrest? Not stated.