Skip to main content

🎭 Overview (1-6)

đŸȘ Campaign Arc

  • Campaign: Waterdeep – Dragon Heist (custom blend)
  • Dungeon Master: Rewrok (Reuben)
  • Setting: Waterdeep (primarily Trollskull Alley + city wards)
  • Sessions Covered: 1–6
🧭 Campaign Summary So Far (short)

The party established themselves in Waterdeep and took possession of Trollskull Manor, pushing toward becoming a real presence in Trollskull Alley. Early runs brought them into contact with the City Watch, local power players, and faction recruiters—while their tavern plans continued in the background.

A fireball explosion outside Trollskull Manor changed the tempo: civilians died (including the gnome Dalakhar), a Necklace of Fireballs was recovered, and the party gained a Nimblewright Detector from the Temple of Gond—tying the investigation to a rogue nimblewright and the Stone of Golorr. :contentReference[oaicite:1]{index=1}

The chase escalated into noble and faction violence (Gralhund Villa), arrests and payoffs, a missing Stone, duergar interference, Harper entanglements, and finally a brutal South Ward night where the party recovered the Stone again—along with new Vault of Dragons intelligence and a fresh list of “keys” needed to reach it. :contentReference[oaicite:2]{index=2}:contentReference[oaicite:3]{index=3}:contentReference[oaicite:4]{index=4}

đŸ§‘â€đŸ€â€đŸ§‘đŸš€ Player Characters

Character

Player

Class / Level (last stated)Class/Subclass

Race

PartyCharacter RoleStyle (observed)

Notable Moments (so far)

Slim Jim (Tiberius Argent)

Robb / BaconBuff

Rogue / Artificer

Human

Risk-forward problem-solver; keeps moving when the plan collapses.

Retrieved an amulet from a mimic—hand stuck, cut free, then went back in until he succeeded; later escaped across rooftops with the Stone under pressure.

Eirlys “Eyeless” Shadowstep

Justin / Slitzer

Paladin (Lvl 3 stated; party reached Lvl 4)

Aasimar

FrontlineProtective /leader; moralpushes anchorthrough /danger sceneto controlkeep others alive.

StabilizedCarried aDren servantthrough withshoulder-high Healingsewage; Hands;killed persuadedkenku Silvermane;during shield-lightthe mausoleumhostage searchstandoff; recovered the Stone and later threw it to Slim Jim to save the run.

Captain John Mercer

 (Artemis)

Kenneth / Artemis (listed as “Keith” in Session 2)

Rogue (Lvl 3 stated; party reached Lvl 4)

Human

StealthPrecision /and clutchmisdirection; damagecreates /openings heatin managementchaos.

TalkedDistracted a kenku with thrown gold to free a hostage child; later lost multiple thrown knives out a window during the Watchtower downfights. after the fireball; 39-dmg Sneak Attack + nat 20 death save; used Invisibility to evade Watch

Dren

MichaelKong / Mike

Fighter (Lvl 3 stated; party reached Lvl 4)

Mountain Dwarf

Frontline bruiseranchor /(when endurancestanding); often the one who pays the price.

MindWas carried through the sewers and later downed in the alley ambush; received temple restoration and had intelligence restored via Wish after Intellect Devourer; survived sewer fight on 3 HP; absent Session 5 (played by DM)

Slim Jim

 (Tiberius Aun Argent / Tiberius Argent)

Robb / BaconBuff

Rogue / Artificer (Rogue 2 / Artificer 1 stated; party reached Lvl 4)

Human

Tinkerer / problem-solver / emergency support

Revived Eyeless; jailed after Gralhund Villa; stabbed in duergar ambushafterward.

Silas “Silver Tongue” Rushtyn

James / Sicareus

Sorcerer (Lvl 3 stated; party reached Lvl 4)

Yuan-ti (later noted Yuan-ti Pureblood)Pureblood

ArcaneHigh-impact “endmagic + social leverage; swings the fight”room, buttonfor better or worse.

TwoFroze/killed Fireballstwo fromkenku Necklacewith +an Fearice/frozen inspell (exact spell not stated); reached out to the sewers;Harpers psychicand blastthat killedoutreach aled friendly half-orc (unnoticed); Fireball wiped out sellswords atinto the docksambush outside.

Eyeless🎒 —Party quickInventory notesHighlights (only what’s explicitly stated)
  • FactionStone tie:of Golorr Lords’— AllianceFinder/Holder: (listedSlim Jim — Status: recovered in Session 2).6; used to gain Vault of Dragons intel.
  • ConditionUnidentified history:Amulet Exhaustion— LevelFinder/Holder: 3Slim early;Jim later— clearedStatus: afterretrieved Sessionfrom 3.mimic; not identified.
  • Mausoleum Key actions:(unknown) Healing— HandsFinder/Holder: stabilizationParty (Gralhund— Villa);Status: persuadedtied Silvermaneto (YawningSouth Portal);Ward recoveredmill alead. mausoleum key; “held ground with Watch” (Session 5 notes).
  • KnownBarking purchases:Box Greater— HealingFinder/Holder: PotionParty (Session— 5).Status: invention reward from Nim. :contentReference[oaicite:16]{index=16}
  • Adjustable
    Stilts â€” Finder/Holder: Captain John — quick notes
    • Watch pressure:Status: Persuadedinvention Barnabus Blastwind + Sergeant Cromley during the fireball investigation (Session 3).
    • Combat highlight: 39-damage Sneak Attack; nat 20 death save; finished a red malison (Session 3).
    • Key actions: Used Invisibility to evade the Watch (Session 5).
    • Known items: Adjustable Stilts (reward from Nim); Greater Healing Potion (purchase, Session 5).
    Dren — quick notes
    • Major turning point: Intellect Devourer consumed his brain; Floon funded a Wish spell to restore him (Session 1).
    • Legal trouble: Imprisoned 10 days, fined 32 gold, 3-month probation (Session 2; reason not stated).
    • Combat identity: Maul frontline; survived the sewer ritual fight on 3 HP (Session 3).
    Slim Jim — quick notes
    • Support under fire: Revived Eyeless; later downed and revived himself (Session 3).
    • Gralhund fallout: Arrested; sentenced to 10 days + 200 gold fine (Session 4). Released Session 5 with fines cleared (paid in platinum; details not stated).
    • Session 5 injury: Stabbed in the duergar ambush; survived.
    Silas — quick notes
    • Spell footprint: Identified the Trollskull explosion as magical; used two Fireballs (from the Necklace) plus Fear/psychic spells in the sewer fight (Session 3).
    • Collateral thread: Psychic blast killed a friendly half-orc ally at Gralhund Villa; nobody realized it was Silas (Session 4).
    • Session 5 escalation: Fireball annihilated the sellswords outside Grinda’s boathouse; later showed keen interest in Harper membership.Nim.

    đŸ§‘â€âš–ïž Key NPCs & Factions

    NPC / Group

    What they are

    Why they matter (so far)

    Volo

    Quest-giver

    Gave the deed to Trollskull Manor when he couldn’t pay in gold (Session 1).

    Floon Blagmaar

    Rescue target

    Funded a Wish spell to restore Dren after the Intellect Devourer attack (Session 1).

    Renaer Neverember

    Noble contact

    Revealed Dalakhar was spying on him; offered 1,000 gold for the Stone of Golorr (Session 3).

    Dalakhar

    Gnome spy

    Killed in the fireball outside Trollskull; connected to the Stone of Golorr (Session 3).

    Barnabus Blastwind

    Allies & SergeantContacts
    • Silvermane Cromley(Harper contact)

      (City— Watch)

    Investigators

    Fireball investigation + Gralhund Villa lockdown; arrested Slim Jim (Sessions 3–4).

    Nim

     (Temple of Gond)

    Automaton creator

    Confessed to creating the rogue Nimblewright; gave the Nimblewright Detector; later paid out inventions (Sessions 3 & 5).

    Valetta

    Bronze dragonborn priestess (Temple of Gond)

    Present during the Nim/Nimblewright thread (Session 3); later noted as potentially joining Trollskull staff if she can sneak free (Session 5).

    Grinda Garloth

    Dock Ward boat owner

    Revealed she hid the Stone with her rat familiar; provided a mausoleum key + directions (Session 5).

    Silvermane

     (Harpers)

    Harper contact

    Offeredoffered three Harper tasks;tasks confirmedand tied the party’s key belongs to athe South Ward millmill.

  • Emerald Enclave responders (Session4 5).

  • individuals; names not stated) â€” arrived during the alley ambush, cast Fireball, escorted the party to temples for healing/restoration.

  • ZhentarimNim (Temple of Gond automaton)

  • Faction /— Blackgave Network

    Foughtinventions house(barking forcesbox, stilts) and is tied to the rogue nimblewright thread.

  • Grinda Garloth â€” connected to the Stone’s hiding/transfer and provided a key and directions.
  • Authorities
    • City Watch â€” investigated the fireball incident and later arrived in force at Gralhund Villa; later an unnamed female agent paid the party 50 platinum and offered future support (Session 4–5).

    Xanathar Guild

    Criminal faction

    Named as interested in the Stone; duergar demanded the artifact at the mausoleum (Sessions 3 & 5).

    Lith

    Poltergeist bartender

    Haunting staff presence at Trollskull Manor (Session 2).

    Monk Hilam

    Mystic / prophet

    Warned: “Evil’s twin will be born in the dead of winter...” (Session 2).


    đŸȘ Campaign Summary So Far (Sessions 1–5)

    The party formed in Waterdeep, fought through sewers to rescue Floon Blagmaar, and survived a nightmare encounter that left Dren brain-devoured—only to be restored by a Wish spell Floon paid for. Volo couldn’t pay their reward in coin, so he handed over the deed to Trollskull Manor, which the party chose to renovate into a tavern and base of operations.

    As Trollskull began to take shape—with staff hired and the poltergeist bartender Lith revealed—faction politics and trouble escalated fast. A fireball detonated outside Trollskull, killing civilians including Dalakhar, and dragging the party into the hunt for the Stone of Golorr. The Temple of Gond connected that blast to a rogue Nimblewright, and the sewers revealed a yuan-ti cult mid-ritual. The party survived by a hair, walked away with magical loot and Force Grey renown, but the Nimblewright remained at large.

    The detector trail led to Gralhund Villa and a full-on bloodbath between Zhentarim agents and house forces. Slim Jim tookwas thearrested legaland hitsentenced (10 days + 200g fine),. while

  • Adversaries & Threats (known)
    • Kenku kidnappers â€” involved in the sewer/tower chase; used a hostage child; one escaped earlier, others were killed.
    • Halfling necromancer (name not stated) â€” fought alongside skeletons; captured but later escaped via Misty Step (location unknown).
    • Intellect Devourer â€” ambush outside the tower; Dren was downed when it jumped to him; later killed after being inside one of the guards.
    • Duergar agents â€” previously ambushed the party later recoveredin the discarded Nimblewright and a mysterious map. In Session 5, the chase tightened: Grinda Garloth’s “Stone stash” was already looted, the rat familiar was found dead in a City of the Dead mausoleum,while hunting the Stone.

    📍 Key Locations (Sessions 1–6)

    • Trollskull Manor â€” party base; returned ~1am in Session 6 with the Stone secured.
    • Temple of Gond â€” Nimblewright Detector obtained; rogue nimblewright thread began.
    • Gralhund Villa â€” violent estate fight; Watch crackdown; rogue Nimblewright later found and invisiblehidden duergarat triedTrollskull. to force the artifact out
    • City of the party’s hands. The Stone of Golorr is now missing, but the party has a key linked to a South Ward mill and fresh ties to the Harpers—right as Zhentarim and Xanathar pressures close in.

      đŸ—“ïž Session-by-session timelineDead (short)
      • Session 1:mausoleum) Party— forms; sewer rescue; Dren’s brain devoured and restored via Wish; Trollskull Manor deed acquired.
      • Session 2: Trollskull renovations + staff hired; Lith revealed; Dren arrested (10 days + fine + probation); faction contacts made; Hilam’s winter warning.
      • Session 3: Fireball outside Trollskull kills Dalakhar; Stone of Golorr becomes core objective; Temple of Gond provides Nimblewright Detector; sewer yuan-ti ritual defeated; Force Grey renown gained.
      • Session 4: Detector leads to Gralhund Villa; Zhentarim vs house battle; servant stabilized; Slim Jim arrested; later rogue Nimblewright recovered + hidden; map found.
      • Session 5: Dock Ward fight at Grinda’s boathouse; mausoleum search findsrat familiar dead anddead; Stone missing; duergar ambushambush; defeated;suspects Nimblewrightseen. returned to Nim (inventions gained); Harpers contacted; key confirmed to
      • South Ward mill.windmill/tower + sewers + derelict tower â€” Session 6 chase chain: mimic, undead surge, hostage standoff, gazers, arcane transport circle, ambush.

      đŸ§© CurrentOngoing ObjectivesThreads & OpenNext ThreadsSteps

      • ImmediateVault objective:of Dragons path opened via the Stone: Golocation torevealed; theguarded by a gold dragon named South Ward millOranx; linkedrequires tothree the“keys” recovered(a key.performance of “Your Beardly Face” from a battered dwarf songbook, “Sunlight,” and a “gift from a Queen”).
      • BiggestArcane missingtransport piece:circle discovered The Stone of Golorr was stolen before the mausoleum search; current holder is Not stated.
      • Suspects lead: Guards reported three figures passed earlier: 1 human and 2 halflings.
      • Faction pressure: Zhentarim and Xanathar Guild both have interest in the Stone;tower duergarbasement agents— confrontedpurpose, theorigin, partyand atdestinations theunknown. mausoleum.
      • HarperEscaped thread:halfling necromancer Silvermane— offeredslipped three tasks: help a tailor, aid a blacksmith,bonds and investigateMisty Stepped away during the Session 6 chaos.
      • Harpers / missions still active: tailor, blacksmith, and Renaer Neverember’s disappearance.
      • Nimblewright thread:remain Nimblewrighton wasthe returnedtable. to Nim; Nim/Valetta may try to “sneak away” later to work at Trollskull (details not stated beyond intent).
      • OminousWho prophecy:stole/moved the Stone (and why): Hilam’spreviously warning aboutseen “evil’sthree twin”suspects” in(1 winterhuman, remains2 unresolved.halflings).

      đŸȘ Current Status (end of Session 6)

      • Returned to Trollskull Manor around ~1am with the Stone secured.
      • Emerald Enclave escorted the party to temples for healing/restoration; Dren’s intelligence restored.
      • Immediate pressure eased, but the Vault requirement list (three “keys”) and the escaped necromancer leave the next move wide open.