đ Overview (1-6)
đȘ Campaign Arc
- Campaign: Waterdeep â Dragon Heist (custom blend)
- Dungeon Master: Rewrok (Reuben)
- Setting: Waterdeep (primarily Trollskull Alley + city wards)
- Sessions Covered: 1â6
đ§ Campaign Summary So Far (short)
The party established themselves in Waterdeep and took possession of Trollskull Manor, pushing toward becoming a real presence in Trollskull Alley. Early runs brought them into contact with the City Watch, local power players, and faction recruitersâwhile their tavern plans continued in the background.
A fireball explosion outside Trollskull Manor changed the tempo: civilians died (including the gnome Dalakhar), a Necklace of Fireballs was recovered, and the party gained a Nimblewright Detector from the Temple of Gondâtying the investigation to a rogue nimblewright and the Stone of Golorr. :contentReference[oaicite:1]{index=1}
The chase escalated into noble and faction violence (Gralhund Villa), arrests and payoffs, a missing Stone, duergar interference, Harper entanglements, and finally a brutal South Ward night where the party recovered the Stone againâalong with new Vault of Dragons intelligence and a fresh list of âkeysâ needed to reach it. :contentReference[oaicite:2]{index=2}:contentReference[oaicite:3]{index=3}:contentReference[oaicite:4]{index=4}
đ§âđ€âđ§đ Player Characters
Character | Player |
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Slim Jim (Tiberius Argent) | Robb / BaconBuff | Rogue / Artificer | Human | Risk-forward problem-solver; keeps moving when the plan collapses. | Retrieved an amulet from a mimicâhand stuck, cut free, then went back in until he succeeded; later escaped across rooftops with the Stone under pressure. |
Eirlys âEyelessâ Shadowstep | Justin / Slitzer | Paladin | Aasimar |
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Captain John Mercer
| Kenneth / Artemis | Rogue | Human |
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Dren | MichaelKong / Mike | Fighter | Mountain Dwarf | Frontline |
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Silas âSilver Tongueâ Rushtyn | James / Sicareus | Sorcerer | Yuan-ti |
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Eyelessđ âParty quickInventory notesHighlights (only whatâs explicitly stated)
FactionStonetie:of GolorrLordsââAllianceFinder/Holder:(listedSlim Jim â Status: recovered in Session2).6; used to gain Vault of Dragons intel.ConditionUnidentifiedhistory:AmuletExhaustionâLevelFinder/Holder:3Slimearly;JimlaterâclearedStatus:afterretrievedSessionfrom3.mimic; not identified.- Mausoleum Key
actions:(unknown)HealingâHandsFinder/Holder:stabilizationParty(GralhundâVilla);Status:persuadedtiedSilvermaneto(YawningSouthPortal);Wardrecoveredmillalead.mausoleum key; âheld ground with Watchâ (Session 5 notes). KnownBarkingpurchases:BoxGreaterâHealingFinder/Holder:PotionParty(Sessionâ5).Status: invention reward from Nim. :contentReference[oaicite:16]{index=16}
Stilts
Dren â quick notes
Major turning point:Intellect Devourer consumed his brain; Floon funded a Wish spell to restore him (Session 1).Legal trouble:Imprisoned 10 days, fined 32 gold, 3-month probation (Session 2; reason not stated).Combat identity:Maul frontline; survived the sewer ritual fight on 3 HP (Session 3).
Slim Jim â quick notes
Support under fire:Revived Eyeless; later downed and revived himself (Session 3).Gralhund fallout:Arrested; sentenced to 10 days + 200 gold fine (Session 4). Released Session 5 with fines cleared (paid in platinum; details not stated).Session 5 injury:Stabbed in the duergar ambush; survived.
Silas â quick notes
Spell footprint:Identified the Trollskull explosion as magical; used two Fireballs (from the Necklace) plus Fear/psychic spells in the sewer fight (Session 3).Collateral thread:Psychic blast killed a friendly half-orc ally at Gralhund Villa; nobody realized it was Silas (Session 4).Session 5 escalation:Fireball annihilated the sellswords outside Grindaâs boathouse; later showed keen interest in Harper membership.Nim.
đ§ââïž Key NPCs & Factions
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individuals; names not stated) â arrived during the alley ambush, cast Fireball, escorted the party to temples for healing/restoration. |
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đȘ Campaign Summary So Far (Sessions 1â5)
The party formed in Waterdeep, fought through sewers to rescue Floon Blagmaar, and survived a nightmare encounter that left Dren brain-devouredâonly to be restored by a Wish spell Floon paid for. Volo couldnât pay their reward in coin, so he handed over the deed to Trollskull Manor, which the party chose to renovate into a tavern and base of operations.
As Trollskull began to take shapeâwith staff hired and the poltergeist bartender Lith revealedâfaction politics and trouble escalated fast. A fireball detonated outside Trollskull, killing civilians including Dalakhar, and dragging the party into the hunt for the Stone of Golorr. The Temple of Gond connected that blast to a rogue Nimblewright, and the sewers revealed a yuan-ti cult mid-ritual. The party survived by a hair, walked away with magical loot and Force Grey renown, but the Nimblewright remained at large.
The detector trail led to Gralhund Villa and a full-on bloodbath between Zhentarim agents and house forces. Slim Jim tookwas thearrested legaland hitsentenced (10 days + 200g fine),. while
Adversaries & Threats (known)
later recoveredin the discarded Nimblewright and a mysterious map. In Session 5, the chase tightened: Grinda Garlothâs âStone stashâ was already looted, the rat familiar was found dead in a City of the Dead mausoleum,while hunting the Stone.
đ Key Locations (Sessions 1â6)
- Trollskull Manor â party base; returned ~1am in Session 6 with the Stone secured.
- Temple of Gond â Nimblewright Detector obtained; rogue nimblewright thread began.
- Gralhund Villa â violent estate fight; Watch crackdown; rogue Nimblewright later found and
invisiblehiddenduergarattriedTrollskull.to force the artifact out - City of the
partyâs hands. The Stone of Golorr is now missing, but the party has a key linked to a South Ward mill and fresh ties to the Harpersâright as Zhentarim and Xanathar pressures close in.đïž Session-by-session timelineDead (short)Session 1:mausoleum)Partyâforms; sewer rescue; Drenâs brain devoured and restored via Wish; Trollskull Manor deed acquired.Session 2:Trollskull renovations + staff hired; Lith revealed; Dren arrested (10 days + fine + probation); faction contacts made; Hilamâs winter warning.Session 3:Fireball outside Trollskull kills Dalakhar; Stone of Golorr becomes core objective; Temple of Gond provides Nimblewright Detector; sewer yuan-ti ritual defeated; Force Grey renown gained.Session 4:Detector leads to Gralhund Villa; Zhentarim vs house battle; servant stabilized; Slim Jim arrested; later rogue Nimblewright recovered + hidden; map found.Session 5:Dock Ward fight at Grindaâs boathouse; mausoleum search findsrat familiardead anddead; Stone missing; duergarambushambush;defeated;suspectsNimblewrightseen.returned to Nim (inventions gained); Harpers contacted; key confirmed to- South Ward
mill.windmill/tower + sewers + derelict tower â Session 6 chase chain: mimic, undead surge, hostage standoff, gazers, arcane transport circle, ambush.
đ§©
CurrentOngoingObjectivesThreads &OpenNextThreadsStepsImmediateVaultobjective:of Dragons path opened via the Stone:Golocationtorevealed;theguarded by a gold dragon namedSouth Ward millOranx;linkedrequirestothreetheâkeysârecovered(akey.performance of âYour Beardly Faceâ from a battered dwarf songbook, âSunlight,â and a âgift from a Queenâ).BiggestArcanemissingtransportpiece:circle discoveredTheStone of Golorrwas stolen before the mausoleum search; current holder isNot stated.Suspects lead:Guards reportedthree figurespassed earlier:1 humanand2 halflings.Faction pressure:Zhentarim and Xanathar Guild both have interestin theStone;towerduergarbasementagentsâconfrontedpurpose,theorigin,partyandatdestinationstheunknown.mausoleum.HarperEscapedthread:halfling necromancerSilvermaneâofferedslippedthree tasks: help atailor, aid ablacksmith,bonds andinvestigateMisty Stepped away during the Session 6 chaos.- Harpers / missions still active: tailor, blacksmith, and Renaer Neveremberâs disappearance
. Nimblewrightthread:remainNimblewrightonwasthereturnedtable.to Nim; Nim/Valetta may try to âsneak awayâ later to work at Trollskull (details not stated beyond intent).OminousWhoprophecy:stole/moved the Stone (and why):Hilamâspreviouslywarning aboutseen âevilâsthreetwinâsuspectsâin(1winterhuman,remains2unresolved.halflings).
đȘ Current Status (end of Session 6)
- Returned to Trollskull Manor around ~1am with the Stone secured.
- Emerald Enclave escorted the party to temples for healing/restoration; Drenâs intelligence restored.
- Immediate pressure eased, but the Vault requirement list (three âkeysâ) and the escaped necromancer leave the next move wide open.