Around ~8pm, the party pushed into a ruined South Ward windmill/tower while tracking the Stoneâs trail. The first location was occupied by homeless men (four in the first downstairs room, and ~10 in a second room). Upstairs, they found two halflingsâhomeless hired helpâand intimidated them into admitting the Stone had been moved to a wig shop cellar.
The cellar route dropped the party into the sewers. Eyeless carried Dren through shoulder-high sewage until they found a door leading into underground rooms. Inside, a halfling necromancer and skeletons were fighting kenku. The party third-partied the battle, focusing on the necromancer (Silas used an ice/frozen spell; exact spell not stated). Near the end, two kenku fledâCaptain John Mercer pursued with Eyeless close behind, while the remaining party cleaned up the underground rooms.
That âcleanupâ spiraled: Slim Jim discovered a large cabinet mimic. Silas managed to convince it back into cabinet form, but Slim Jim spotted an amulet in its mouth and tried to take itâgetting his hand stuck, cutting skin off to free himself, then going back in until he finally succeeded. A secret magical door then disgorged a horde of undead corpses; the party lured them into the mimic room, re-aggravated the mimic, and withdrew to regroup with John and Eyelessâwho were already confronting the fleeing kenku in a second derelict tower. The night ended with a hostage standoff involving masked children, a fight with three gazers, discovery of an arcane transport circle, a brutal alley ambush (intellect devourer, kobolds in disguise, and a bugbear), Emerald Enclave intervention, temple restoration, and a return to Trollskull around ~1am with the Stone secured.
đ§âđ Party Members
Character
Player
Class/Subclass
Race
Notable Actions
Eirlys âEyelessâ Shadowstep
Justin / Slitzer
Paladin
Aasimar
Carried Dren through shoulder-high sewage; pursued fleeing kenku; impaled one kenku with a heavy bolt; saved the hostage child in the tower by striking down the kenku; recovered the Stone; calmed/treated the kids afterward (including healing) and paid them to watch/report on the building; threw the Stone to Slim Jim during the ambush before being downed.
Captain John Mercer
Kenneth / Artemis
Rogue
Human
Pursued the fleeing kenku; in the hostage standoff, threw a pile of coins to distract the kenku; threw multiple knives during the tower fights (several lost out a window).
Dren
MichaelKong / Mike
Fighter
Mountain Dwarf
Was carried through the sewers by Eyeless; later downed when the intellect devourer jumped to him; had intelligence restored at the temples.
Slim Jim (Tiberius Argent)
Robb / BaconBuff
Rogue / Artificer
Human
Discovered the cabinet mimic; extracted an amulet from its mouth (hand stuck, skin cut to free it, then eventually succeeded); caught the Stone on the balcony and escaped across rooftops during the ambush to keep it away from the attackers.
Silas âSilver Tongueâ Rushtyn
James / Sicareus
Sorcerer
Yuan-ti Pureblood
Used an ice/frozen spell in the underground fight (exact spell not stated); talked the cabinet mimic back into cabinet form; went to warn the Harpers about the captured necromancer, was ambushed outside, and then attacked the party during the alley fight; went invisible during the chaos.
đ Key Locations
South Ward windmill / ruined tower: First lead location; homeless men inside; two halflings upstairs revealed the Stone had been moved to a wig shop cellar.Wig shop cellar: Entry route that led underground toward the sewers.Sewers: Shoulder-high sewage; Eyeless carried Dren through; led to a door into underground rooms.Underground rooms: Combat zone: halfling necromancer + skeletons fighting kenku; the party third-partied and focused the necromancer.Cabinet mimic room: A âloot/searchâ area that turned into a crisis when the mimic was discovered and later re-aggravated during an undead surge.Second derelict tower: Kenku pursuit endpoint; hostage standoff upstairs with masked kids; later gazer fight; basement contained an arcane transport circle.Alley outside the Harper contact: Site of the ambush: intellect devourer, ~6 kobolds disguised as masked kids, and a bugbear; Eyeless and Dren were downed here.Temples: Emerald Enclave escorted the party here for restoration/healing; Drenâs intelligence was restored; the intellect devourer was killed (after being inside one of the guards).Trollskull Manor: Returned around ~1am with the Stone secured.
Eirlys âEyelessâ Shadowstep carries Dren through shoulder-high sewage, forcing the chase onward when the city turns into filth and darkness.
Captain John Mercer tosses a pile of coins across the top floor; the kenkuâs attention snaps away for a heartbeatâjust long enough for the hostage child to slip free.
Slim Jim digs for an amulet in a mimicâs mouth and pays for it in blood, then goes back in anyway until the prize finally comes loose.
Silas is caught in a rain-slick alley as an intellect devourer launches from the shadowsâone lantern throwing harsh light over wet cobblestones while the air warps with psychic menace.
Vault of Dragons revealed: The Stone of Golorr provided the vaultâs location through a dream. (Exact location wording: Not stated here beyond ârevealed.â)Guardian confirmed: A gold dragon named Oranx guards the vault.Three keys required: The vault canât be opened without three specific keys (details below).
Key 1: Performance of âYour Beardly Faceâ â a common folk tune (dwarf tavern song).Key 2:Sunlight (possibly magical; exact method not stated).Key 3:A gift from a Queen (which queen and what counts as âgiftâ not stated).Escaped necromancer: Captured and hogtied, then escaped via Misty Step during the later chaos. Location: Unknown.
Arcane transport circle: Found in the tower basement; destination and operator remain Unknown.
Masked misdirection: Real kids in troll masks were present in the tower, while kobolds used similar masks as disguises during the ambushâsuggesting deliberate confusion in crowded festivities.Emerald Enclave intervention: Four Enclave guards intervened with a Fireball and escorted the party for restoration; names/ranks and future expectations are Unknown.
đ° Loot & Discoveries
Item
Finder
Description / Status
Stone of Golorr
Eirlys âEyelessâ Shadowstep (recovered) â Slim Jim (secured during ambush)
Recovered from the hostage-taking kenku in the derelict tower; later thrown to Slim Jim during the alley ambush; Slim Jim escaped across rooftops with it. Returned to Trollskull with the party. Final holder at session end:
Not stated
.
Amulet (unidentified)
Slim Jim (Tiberius Argent)
Seen in the cabinet mimicâs mouth; retrieval caused severe hand injury (hand stuck; skin cut to free it) before eventual success. Identification/attunement:
Unknown / Not stated
.
Arcane transport circle (site discovery)
Party
Found in the tower basement; purpose/destination not stated.
Vault of Dragons intel (from dream via Stone)
Party
Vault location revealed via dream; guarded by gold dragon
Oranx
; requires three keys (listed above).
đȘ Cliffhanger
Where the party ended: Back at Trollskull Manor around ~1am after temple restoration, with the Stone secured and the party healed.Immediate threat / next objective: Acquire the three vault keysââYour Beardly Faceâ performance, sunlight, and a gift from a Queenâwhile the escaped necromancer and whoever organized the masked ambush remain at large.