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Dose (Jorasco, Sarix)

Dragonborn • Ranger • Drakewarden • House Jorasco Heir

A poison-blooded field medic, drake-keeper, and survival scholar of House Jorasco, Sarix studies the line between harm and healing with the calm interest of someone who has already decided the two are not enemies.

“Life persists because death prunes it. Healing without harm breeds weakness. Harm without purpose is waste.”

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Visual References

Use these images for Sarix’s face, dragonborn profile, green-scaled complexion, medical-survivalist tone, House Jorasco influence, and the bond between Sarix and his drake companion, Nettle.

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Full Body Reference
Armour, posture, silhouette, scale colour, House Jorasco details, and field-medic gear.

House Jorasco Field Kit

Sarix's House Jorasco field kit and medical focus

Sarix’s field kit should feel like it belongs equally to a healer, a poisoner, and a natural philosopher. It is not polished temple equipment. It is practical, stained, organised, and a little unsettling: sample vials, wrapped tools, sealed needles, preserved spores, venom-safe containers, House Jorasco markings, and quick-access emergency medicines.

Rather than feeling saintly or comforting, the kit should read as clinical, draconic, and survival-focused — a healer’s kit used by someone who sees poison not as evil, but as dosage, purpose, and precision.

Who Sarix Is

Sarix Jorasco, known as “Dose”, is a male green Dragonborn ranger and House Jorasco heir. He was trained to preserve life, but his studies led him toward the uncomfortable truth that many cures begin as harmful things. Venom, disease, spores, pressure, pain, and survival all became part of the same system in his mind.

To those travelling with him, Sarix can seem calm to the point of being unnerving. He observes before he acts, collects samples whenever practical, and treats even hostile creatures as living evidence of adaptation. Beneath that clinical manner is genuine loyalty, especially toward his drake companion, Nettle, whom he raised from an egg.

At a Glance

Full Name

Sarix Jorasco

Nickname

“Dose”

Class

Ranger 3

Subclass

Drakewarden

Species

Dragonborn

Ancestry

Green Dragon

House

House Jorasco

Companion

Nettle, drake companion

Magic

Healing magic, ranger spellcraft, poison breath, draconic resilience

Story Now

Captured in the Underdark by drow and stripped of his belongings

Game Details

Armour Class

13

Hit Points

31 / 31

Speed

30 ft

Initiative

+3

Proficiency

+2

Hit Dice

3 / 3

Darkvision

60 ft

Resistance

Poison

Spell DC

13

Spell Attack

+5

Ability Scores

STR

9

-1

DEX

17

+3

CON

16

+3

INT

14

+2

WIS

16

+3

CHA

11

+0

Backstory

House Jorasco

Sarix was born into House Jorasco and trained to preserve life with precision and care. His earliest studies taught him anatomy, treatment, diagnosis, and the responsibilities of a healer. Yet he noticed what others preferred to ignore: many cures are born from things first understood as harmful.

The Lesson of Venom

Where his tutors taught separation, Sarix saw continuity. His green dragon ancestry only deepened that understanding, granting him both resistance and intuition. He came to believe that healing and harm were not opposites, but tools within the same greater system.

Nettle

Sarix proved this belief by raising his drake, Nettle, from an egg. What began as study became something more: a living reflection of the balance he sought to understand. Through Nettle, Sarix witnessed survival in its purest form: venom as precision, not cruelty.

The Underdark

Sarix came to the Underdark because life there is harsh, honest, and unfiltered. In that lightless world, his philosophy is not questioned; it is demonstrated. Predators, spores, parasites, poisons, and survivors all prove the same point: life adapts, or it is consumed.

Now Sarix finds himself captured by drow and stripped of his belongings. For most, this would be only disaster. For Sarix, it is also data. Grim, inconvenient, potentially fatal data — but data all the same.

Healing Style

Sarix’s healing is calm, exact, and almost surgical. He does not waste words. He assesses, applies pressure, treats infection, closes wounds, and gives orders. His magic is not warm sunlight or holy comfort. It is controlled intervention: the right dose, the right cut, the right pressure, the right moment.

“You are not dying. You are responding poorly to damage.”

Magic Feels Like

Green-gold medical light, bitter herbal scent, venom-thin magic threading through wounds, precise draconic breath, tightening muscle, accelerated clotting, and the body being reminded that survival is not optional.

Ranger Features

Spellcasting

Wisdom-based ranger magic. Spell Attack +5, Spell Save DC 13.

Favored Enemy

Bonus Action. 2 uses per Long Rest.

Deft Explorer

Practical survival training and exploration skill.

Draconic Gift: Abyssal

A draconic gift tied to Sarix’s ranger path.

Drake Companion

Nettle, Sarix’s bonded drake companion.

Species & House Traits

Draconic Ancestry

Green Dragon.

Breath Weapon

Poison breath. 2 uses per Long Rest.

Damage Resistance

Poison resistance.

Mark of Healing

House Jorasco healing tradition and magical support.

Medical Intuition

Additional medical instinct and trained diagnostic skill.

Spells

At-Will / Special

Cure Wounds

Touch. 2d8 + 3 healing. Listed as feat-based use.

Cantrip

Thaumaturgy

30 ft. Useful for presence, distraction, intimidation, and draconic theatrics.

1st-Level Spells

Absorb Elements

Reaction. Self. Elemental defence and counterstrike preparation.

Cure Wounds

Action. Touch. 2d8 + 3 healing.

Ensnaring Strike

Bonus Action. Strength save DC 13. Restrains and punishes movement.

Healing Word

Bonus Action. 60 ft. 2d4 + 3 healing.

False Life

Action. Self. 2d4 + 4 temporary hit points.

Hail of Thorns

Bonus Action. Dexterity save DC 13. Thorn burst damage.

Hunter’s Mark

Bonus Action. 90 ft. Extra 1d6 damage against marked prey.

Zephyr Strike

Bonus Action. Self. Mobility, precision, and burst damage.

Nettle

Nettle is Sarix’s drake companion, raised from an egg and treated as both responsibility and proof. Sarix does not see Nettle as a pet, weapon, or experiment alone. Nettle is all of those things and more: a living argument that survival, venom, loyalty, and growth belong to the same system.

“Careful. He is still learning which of you are food.”

Personality & Identity

How He Seems

Quiet, observant, clinically polite, deeply curious, and difficult to unsettle. Sarix is not emotionless, but he often expresses care through action, preparation, and intervention rather than reassurance.

What He Believes

Life and death are not enemies. Harm without purpose is waste. Healing without understanding is guesswork. Anything that survives in the Underdark deserves respect, even when it also deserves a crossbow bolt.

Personality Traits

  • I collect samples — venom, spores, fluids — whenever it is even remotely practical.
  • I have a quiet respect for anything that survives in harsh conditions.
  • I observe before I act; every encounter is an opportunity to learn.

Ideals

Life persists because death prunes it. Healing without harm breeds weakness. Harm without purpose is waste. Life and death are not enemies, but partners in a greater system.

Bonds

  • I raised my drake Nettle from an egg; his growth is both my responsibility and my greatest proof.
  • The Underdark holds answers I cannot find anywhere else; I will not leave until I understand them.

Flaws

  • I justify harmful actions too easily if they serve a greater understanding.
  • I will take risks — sometimes reckless ones — to study something new.

Skills & Training

Strongest Skills

Perception +7, Medicine +5, Stealth +5, Investigation +4, Nature +4

Tool

Herbalism Kit +4

Languages

Common, Draconic, Dwarvish, Elvish, Halfling, Undercommon

Current Story

Sarix begins the campaign as a captive in the Underdark after being taken by drow. His belongings have been stripped away, leaving him with little more than his instincts, his training, his resilience, and his bond with Nettle.

His immediate goal is survival and escape. His deeper goal is understanding. The Underdark is not merely a prison to him; it is a living laboratory of pressure, poison, hunger, adaptation, and truth. Which is worrying, frankly, because the Underdark does not have ethics approval.

Survive
Endure captivity, escape the drow, and keep Nettle alive.

Study
Collect samples, observe hostile life, and learn what thrives below.

Protect
Preserve useful lives, especially those who still have the sense to stay breathing.

Understand
Discover whether the Underdark holds the answers Sarix could not find anywhere else.