đSpelljam Template
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| đ” Break the Chains â Varrick Songweave |
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đȘ Campaign Arc
Campaign: Spelljammer â Homebrew HybridSession Title: Break the ChainsDungeon Master: James/Jamie (Sicareus)Setting: Mind-Flayer prison, Underdark beneath the Sword Mountains
đ§ Overview
Guided by their Moon-Dancer Drow allies, the party infiltrated a duergar-built prison now run by Illithids. After subduing a hall of enthralled guards, ambushing two Mind-Flayers (one escaped via teleport), and slaying rampaging Quaggoths, they freed roughly twenty-five Rassalantar villagers. Key loot includes a lock-box of coin, a Deep-Speech Illithid diary, and crystal psionic weapons humming with latent power.
đ§âđ€âđ§ Party Members
đ Key Locations
Gate-Hall:Fortified entrance where a Quaggoth fought three duergar guards.Mess-Hall:Hex-shaped canteen filled with enthralled human guards; site of silent subdual.Mind-Flayer Refectory:Dining chamber with eldritch aquarium; one Flayer slain, one teleported away.Cell-Block (Rescue Site):Diamond room of cages; Quaggoth #2 downed; villagers liberated.
đ Session Highlights
đ„· Mess-Hall Silent Takedown
Situation:Four foam-lipped human guards eating gruel at a hex-shaped canteen table.Execution:Party fanned out, each target grappled or clubbed in sync; no alarms raised.Loot:Mess-hall master key, 4 usable spears, 1 half-full flask of duergar grog (claimed by Rigg).Fun fact:Rigg & Dino removed the guardsâ boots âso they canât chase us later.â
đ§ Mind-Flayer Refectory Ambush
Door-kick call-out:Rigg shouted a hushed âLeeeroy Jenkins!â before charging.Round 1:High Jinks & Valen loosed Eldritch Blast + Firebolt as LeydrickâsSacred Flameflared; one Flayer Mind-Blasted back (20 Ï, halved by Drow wards).Round 2:Dinoâs wrench-assisted crit and Jinksâ follow-up dropped Flayer #1; Flayer #2 teleported away in a violet ripple, leaving a single tentacle on the floor.Pick-ups:Illithid corpse, two Deep-Speech tomes, alchemy vials (abjuration aura).
đȘ Gate-Hall Chaos & First Quaggoth
Surprise melee:A lone Quaggoth was tearing into three guards. Unsure of allegiances, the party leapt in anyway.Key moves:Rigg usedBag oâ Nutzwith a Cunning-StrikeTrip, knocking the beast prone; LeydrickâsSacred Flamescorched it; Dinoâs Steel Defender finished the job.
đ Cell-Block Rescue & Second Quaggoth
Discovery:Diamond-shaped cage room with ~25 villagers, Quaggoth pounding bars.Alpha strike:Jinksâ twin Eldritch Blasts (19 force), Riggâs sling stone, and Steel Defenderâs bite dropped the beast in two rounds.Aftermath:High Jinks calmed civilians; Leydrick treated minor wounds; keys opened every cage.Quote:Villager: âAre the cat-eyes here to save us?â Jinks (tail flick): âMeow-gically, yes.â
đ Ongoing Threads & Plot Hooks
Translate Illithid Diary:Could reveal tactical maps or Spelljammer intel.Psionic Weapons:Need source of âmind-energyâ to activateâor a buyer.High Jinksâ 60 gp Reminder:Add coins at start of next session.
đ Loot & Discoveries
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đš Cliff-hanger â Portal & Collapsing Cavern
Drow escort:After a short rest, the scouts led the party to a broad, well-lit cavern where aglowing portalpulsed at the far wall;two Mind-Flayersstood chanting beside it.Recognition:One Illithid matched the robes/face-tentacles of the Flayer that escaped the refectory fight.Escape:As the heroes watched, the first Mind-Flayerstepped through the portal and vanished; the cavern immediately began to tremble.Instability:Rock-dust rained down as the ceiling buckledââYou suspect there is very limited time,â warned the DM.Reaction:Rigg shouted âCowards!â and charged toward the portal; the rest of the party dashed after him while debris cracked overhead, ending the session on a dramatic cliff-hanger.













